Engine Compatibility: 4.17
Intended Platform: Windows
Platforms Tested: Windows
Gamepad Support: Yes
Uses Epic skeleton: Yes
Scaled to Epic skeleton: Yes
Documentation Included: Overview Map
发动机兼容性:4.17
预期平台:Windows
测试平台:Windows
游戏手柄支持:是的
使用史诗骨架:是的
缩放到史诗骨架:是的
文件包括:概览图
Preview
Video
Discord:
https://discord.gg/RsFMmHjjjY (You will need to go through verification process to view main channels.)
Migration to existing project:
In Project settings of FirstPersonArchery, Export Input, Collision and Physics as .ini files using the top right button. Import them to your own Project Settings for each of the categories. (This will overwrite the settings for the category, so you may need to add them manually if you have your own Inputs/Collision/Physics)
Then migrate the First Person Archery content to your projects content folder:
https://docs.unrealengine.com/5.2/en-US/migrating-assets-in-unreal-engine/
First Person Archery Blueprints
Features:
4 bow examples:
Primitive
Modern
Demonic
Alien
Bow Variables:
Bow Mesh
Bow Materials
String Material
Bow Damage
Arrow Speed
Mobility
Aim Mobility Multiplier
Sprint Mobility Multiplier
Reload Speed
String Thickness
Pullback Distance
Pull Speed
Arrow Variables:
Arrow Mesh
Additional Arrow Damage
Arrow Fall Speed
Penetration Power
Penetration Offset
Trail Particle
Trail Color
Trail Duration
Bow and Arrow pickups
Targets and Target course creation
Targets include material examples
Bow Animations:
Draw
Idle
Land
Midair
Reload
ShootHeld
Sprint
Walk
Withdraw
Note: These animations are intended to work with TwoBone IK/Grip Poses.
Meshes:
Bows for each class
Arrows for each class
Tree
Rock
Grass
Target
预览
短片
不和谐:
https://discord.gg/RsFMmHjjjY (您需要通过验证过程才能查看主要渠道。)
迁移到现有项目:
在FirstPersonArchery的项目设置中,将输入,碰撞和物理导出为。ini文件使用右上角的按钮。 将它们导入到每个类别的您自己的项目设置中。 (这将复盖类别的设置,因此如果您有自己的输入/碰撞/物理,则可能需要手动添加它们)
然后将第一人称内容迁移到您的projects内容文件夹:
https://docs.unrealengine.com/5.2/en-US/migrating-assets-in-unreal-engine/
第一人称射箭蓝图
特征:
4弓例子:
原始的
现代
恶魔般的
外星人
弓变量:
弓网
弓形材料
弦材料
弓伤害
箭速
机动性
目标移动乘数
冲刺机动性乘数
重新加载速度
弦粗度
回拉距离
拉速/拉速
箭头变量:
箭头网格
额外箭矢伤害
箭落速度
穿透力
穿透偏移
径粒子
痕迹颜色
追踪时间
弓箭拾音器
目标和目标课程创建
目标包括材料示例
弓形动画:
抽签,抽签
闲置
土地
半空中
重新装填
射击场
冲刺
步行
退出
注意:这些动画旨在与TwoBone IK/Grip姿势配合使用。
网格/网格:
每个班级的弓
每个类的箭头
树
摇滚
草
目标
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