For the previews and demos below, AnimStarterPack and Frank fighting animation pack are being applied (they are not included in the pack)

Features:

  • Low polygon mesh from 5k to 11k vertices for each animal. 
  • Great attention has been paid on polygon flow, placement of joints, & skin weight painting, in order to obtain the best result of deformation on low poly mesh when animated.
  • Rigged to the Epic Skeleton with facial morph physic simulation is already setup, which enable faster workflow.
  • All details are sculptured in Zbrush and most of the Texture maps are hand-painted in Substance painter in PBR workflow, high quality is guaranteed.

Scaled to Epic Skeleton: Yes

Rigged: Yes

Rigged to Epic Skeleton: Yes

Animated: No (4.25 or before), Yes (4.26) 10 animations mentioned above

Number of Characters: 12

Vertex Counts of Characters: from 3k to 11k each

Texture Resolutions: 4K BPR textures maps

Supported Development Platforms: PC

Supported Target Build Platforms: PC

Documentation: Just add the package to your project, right click the character mesh in the content browser, and assign a new skeleton. Select one of the UE mannequin skeleton, which connected to the animation set you want to use. It is done.

Important/Additional Notes: For the large-head cartoons style, in some cases, the hand or head position may need to be fine tuned on the animation parameter accordingly by using the control rig, 4.26 features, .

对于下面的预览和演示,正在应用AnimStarterPack和Frank fighting animation pack(它们不包含在包中)

特征:

  • 每个动物的5k到11k顶点的低多边形网格。 
  • 为了在低多边形网格上获得最佳的变形效果,人们对多边形流、关节的放置和皮肤重量的绘制给予了极大的关注。
  • 装配到史诗骨架与面部变形物理模拟已经设置,这使更快的工作流程。
  • 所有细节都是在Zbrush中雕刻的,大多数纹理贴图都是在Pbr工作流程中的Substance painter中手绘的,高质量是有保证的。

缩放到史诗骨架:是的

被操纵的:是的

装备史诗骨架:是的

动画:否(4.25或之前),是(4.26)上面提到的10个动画

字符数: 12

字符的顶点计数:每个3k至11k

纹理分辨率:4k bpr纹理贴图

支持的开发平台:PC

支持的目标构建平台:PC

文件:只需将包添加到您的项目中,右键单击内容浏览器中的字符网格,并分配一个新的骨架。 选择其中一个UE人体模型骨架,该骨架连接到要使用的动画集。 它完成了。

重要/附加注意事项:对于大头卡通风格,在某些情况下,手或头部的位置可能需要通过使用控制钻机,4.26功能,相应地在动画参数上进行微调。










*4.26 update*

1) Control rigs are added to each animal character. You can now create animation or fine tune the re-targeted animation inside Unreal Engine. Make sure to enable the Control Rig plugins before you see the assets.

2) Root motion miss orientation is fixed. You can now apply any root motion animations without problem.

3) Character Blueprint for Third person basic locomotion is included.

4) 10 animations for each animals are included. They are idle, jump, jump start, jump loop, run, walk, swim idle, swim water(2) and swim surface.

Cartoons Animals Pack 2: consists of 6 types of animals as humanoid rigged characters. There is a bear, bull, monkey, tortoise, lion, & rhinoceros (2 colors for each animal). Total of 12 animals in variations.

Low poly mesh on Epic skeleton with facial morph enable you faster workflow and good quality maintained. The facial morphs includes blink, laugh, angry, & open mouth.

Bear: https://youtu.be/DsE99ZvwmcM

Bull: https://youtu.be/feb4lYsReOE

Monkey: https://youtu.be/3L4_g99thu4

Tortoise: https://youtu.be/r2zF_Dy8pq4

Lion: https://youtu.be/x0M8DnALhJg

Rhinoceros: https://youtu.be/xMLd3k8rIu4

*4.26更新*

1) 控制钻机 被添加到每个动物角色。 您现在可以在虚幻引擎中创建动画或微调重新定位的动画。 在看到资源之前,请确保启用Control Rig插件。

2) 根部运动 小姐取向是固定的. 您现在可以毫无问题地应用任何根运动动画。

3) 角色蓝图 对于第三人称基本运动是包括在内。

4) 10动画 对于每个动物都包括在内。 它们是空闲的,跳跃,跳跃开始,跳跃循环,跑步,步行,游泳空闲,游泳水(2)和游泳表面。

卡通动物包2:由6种类型的动物作为人形操纵字符。 有一只熊,公牛,猴子,乌龟,狮子和犀牛(每种动物有2种颜色)。 共有12只动物的变化。

史诗骨架上的低聚网格与面部变形,使您更快的工作流程和良好的质量维护。 面部变形包括眨眼,笑,生气和张开嘴。

熊: https://youtu.be/DsE99ZvwmcM

公牛: https://youtu.be/feb4lYsReOE

猴子: https://youtu.be/3L4_g99thu4

乌龟: https://youtu.be/r2zF_Dy8pq4

狮子: https://youtu.be/x0M8DnALhJg

犀牛: https://youtu.be/xMLd3k8rIu4

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。