Features
- Six vehicle templates
- Advanced Rigging
- Realistic Physics
- Character Interactions
- True First Person
- IK System
- Racing System
- AI Opponents
- Gas Station Blueprint
- Crowd Blueprint
- Character Ragdoll
- Left-hand Drive
- Brokable Constraints with thresholded auto-opening
- Color Palette System
- Smart Camera Follow
- Smart Automatic Downshifting
- Fuel, Turbo and Damage behaviors
- Particles and Sounds
- Physics Materials
- Lights and emissive materials
- Cinematics Friendly
- Straightforward commented code
- Extensive UI with control device recognition
- Local Multiplayer (Experimental)
Sample Assets
- Template Vehicle assets
- 10 premade Color Palettes
- InCar AnimSet (18 animations and an Anim Blueprint)
- 5 circuit spline meshes
- 21 environmental static meshes
- 5 particle systems
- 32 sounds and 3 sound cues
- 12 UI textures
- 201 controls icons provided by MentalCheckpoint
Product file size: ~1.3GB
Number of Blueprints: 18
Input: Gamepad, Keyboard, Mouse
Network Replicated: No / Not tested
Supported Development Platforms: only tested on Windows x64
Windows: Yes
Mac: Not tested
Documentation: https://omnisirgames.com/documentation
Important/Additional Notes: characters and custom vehicles shown in commercial imagery are not included
特征
- 六个车辆模板
- 高级索具
- 现实物理
- 角色交互
- 真正的第一人称
- IK系统
- 赛车系统
- AI对手
- 加油站蓝图
- 人群蓝图
- 角色布娃娃
- 左手驱动
- 带脱粒自动开启的Brokable约束
- 调色板系统
- 智能相机跟随
- 智能自动降档
- 燃油、涡轮增压和损坏行为
- 粒子和声音
- 物理材料
- 灯光和发光材料
- 电影友好
- 简单的注释代码
- 广泛的用户界面与控制设备识别
- 本地多人游戏(实验)
样本资产
- 模板车辆资产
- 10个预制调色板
- InCar AnimSet(18个动画和一个动画蓝图)
- 5电路样条网格
- 21环境静态网格
- 5粒子系统
- 32种声音和3种声音提示
- 12UI纹理
- 201控件提供的图标 [医]心理点
产品档案大小:~1.3GB
蓝图数目:18
输入:游戏手柄,键盘,鼠标
网络复制:没有/没有测试
支持的开发平台:仅在Windows x64上测试
Windows:是的
Mac:未测试
文件: https://omnisirgames.com/documentation
重要/附加说明:商业图像中显示的字符和自定义车辆不包括在内
Renovate: Vehicle Framework v1.5 is out!
Create AAA quality vehicles with ease, set up your races and start making our own game with a proper kick start.
Natively compatible with characters based on Advanced Locomotion System and easily integrable with those based on Ascent Combat Framework.
ALS Integration tutorial here.
Uses Epic’s industry standard plugins: | ChaosVehiclePlugin | PhysXVehicles |
What’s new in v1.5
A complete features list can be found down below.
New Features:
- Template Map Optimizations
- Refined Driving Experience
- Five new Vehicle Templates
- New Advanced Rig
- Racing System 2.0
- AI Opponents
- High Score for Races
- Gas Station Blueprint
- Crowd Blueprint
- Character Ragdoll
- IK System with passengers replication
- Left-hand Drive (Experimental)
- Engine Fan Animation
- Fuel Gauge Needle Animation
- Smarter Automatic Downshift
- Vehicle sputters for a while when out of gas
- Physics Materials for different friction on grass and concrete
- TPP Camera distance control
- TPP Camera inversion control
Bugfix:
- Broken Constraint can reset itself
- ALS Character can’t roll or mantle after getting out the vehicle
- Circuit spline meshes draw wrong visibility collisions
- Riviera dashboard needles have wrong UVs
- Various issues when multiple characters try to get into the vehicle
- Seat Height Offset feature breakes after few interactions with the vehicle
- Interaction UI doesn’t show up on packaged project
- Braking distance is unrealistically long
- Passengers count as obstacles and prevent doors from opening
- Bushes have collision enabled from UE 5.2 and above
FAQs
- Why is different?
Tired by dealing with products that come with no “game feel” or refined mechanics?
Always have to spend more time than you estimated to learn how the whole thing works and basically fix it?
Then Renovate products are what you’re looking for. Crafted by Game Art teachers and industry professionals to came out of the box as polished as they can.
Renovate: Vehicle Framework is gonna be part of a bigger ecosystem; involving the development of a Character Framework as well, compatible assets such as high-end vehicles and environments. Our goal is to overcome the obstacle of combining multiple products with lack of consistency, both in art style and technologies used.
Otherwise, what exactly are you paying for?
- Do I need to know blueprints or coding to work with this framework?
Absolutely not.
Renovate vehicles came with lots of parameters, settable even in the detail panel of each instance.
You can start right away with our base vehicle templates, adjustings their settings to match what you’re looking for.
We always listen to our customers then, adding new feature based on what they ask the most.
- Is this framework compatible with third party UE Marketplace vehicles?
Having a shared foundation, it is compatible with every third party chaos vehicle for what concerns driving.
However, advanced features such as Automatic Constraints or Color Palette System require some additional work.
For instance, if you need openable doors but your third party vehicle doesn’t come with, you’ll need to edit its rig.
- Can this framework support additional bones?
Yes, as long as they’re a child of a pre-existing bone.
翻新:车辆框架v1.5 出去了!
轻松创建AAA级质量的车辆,设置您的比赛,并开始制作我们自己的游戏与一个适当的开始。
本机兼容基于字符 先进的运动系统 并且很容易与基于 上升战斗框架.
ALS集成教程 这里.
使用Epic的行业标准插件: | [医]超短波 | [医]扁桃体 |
V1.5有什么新消息?
完整的功能列表可以在下面找到。
新功能:
- 模板映射优化
- 精致驾驶体验
- 五个新的车辆模板
- 新型先进钻机
- 赛车系统2.0
- AI对手
- 比赛得分高
- 加油站蓝图
- 人群蓝图
- 角色布娃娃
- 具有乘客复制的IK系统
- 左手驱动(实验)
- 发动机风扇动画
- 燃油表针动画
- 更智能的自动降档
- 汽车在没有汽油时会喷一段时间
- 物理材料在草地和混凝土上的不同摩擦
- TPP相机距离控制
- TPP相机反转控制
修正错误:
- 破碎的约束可以重置自己
- Als角色出车后无法翻滚或翻车
- 电路样条网格绘制错误的可见性碰撞
- 里维埃拉仪表板针有错误的Uv
- 多个角色试图进入车辆时的各种问题
- 座椅高度偏移功能在与车辆进行少量交互后中断
- 交互UI不会显示在打包的项目上
- 制动距离不切实际地长
- 乘客算作障碍物,防止门打开
- 已从UE5.2及更高版本启用碰撞
常见问题
- 为什么不同?
厌倦了处理没有”游戏感觉”或精致机械的产品?
总是不得不花费比你估计的更多的时间来学习整个事情是如何工作的,并基本上修复它?
然后翻新产品就是你要找的。 由游戏艺术教师和行业专业人士制作,以尽可能抛光的方式从盒子里出来。
翻新:车辆框架 将成为一个更大的生态系统的一部分,包括开发一个角色框架,兼容的资产,如高端车辆和环境。 我们的目标是克服多种产品在艺术风格和技术上缺乏一致性的障碍。
否则,你到底要付什么钱?
- 我是否需要知道蓝图或编码才能使用此框架?
绝对不是。
翻新车辆带有许多参数,即使在每个实例的详细信息面板中也可以设置。
您可以立即开始与我们的基本车辆模板,调整他们的设置,以配合您正在寻找。
我们总是倾听客户的意见,根据他们最大的要求添加新的功能。
- 此框架是否与第三方UE Marketplace车辆兼容?
有一个共同的基础,它是兼容的每一个第三方混乱车辆的关注驾驶。
但是,诸如自动约束或调色板系统之类的高级功能需要一些额外的工作。
例如,如果您需要可打开的门,但您的第三方车辆没有附带,则需要编辑其钻机。
- 这个框架可以支持额外的骨骼吗?
是的,只要他们是一个已经存在的骨头的孩子。
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