Features:

  • Record gameplay events in multiple coding languages (BP and C++).
  • Data storage options: JSON, Unreal Archive, compressed binary files.
  • High-performance 3D grid-based visualization.
  • Extensive filtering options for gameplay tags, player actions, team dynamics.
  • Vector field visualization for detailed player movement analysis.
  • Customizable heatmap color gradients and data range adjustments.
  • Future features include UI heatmaps and event timelines.

Code Modules:

  • Telemetry (Runtime): Handles real-time recording of gameplay events.
  • TelemetryEditor (Editor): Provides tools for data visualization and event filtering.

Number of Blueprints: 3

Number of C++ Classes: 16

Network Replicated: No

Supported Development Platforms: Windows 64-bit

Supported Target Build Platforms: Windows 64-bit

Documentation: Documentation detailing usage and integration steps

Example Project: An example project showcasing implementation and setup.

Important/Additional Notes:

  • Not currently network replicated; local or cloud storage implementation for persistent data must be handled separately.
  • Future updates are planned, including server-side data saving and enhanced telemetry for UI components.

 

特征:

  • 以多种编码语言(BP和C++)记录游戏性事件。
  • 数据存储选项:JSON、虚幻存档、压缩二进制文件。
  • 基于三维网格的高性能可视化。
  • 广泛的过滤选项的游戏标签,玩家行动,团队动态.
  • 矢量场可视化,用于详细的玩家移动分析。
  • 可定制的热图颜色渐变和数据范围调整。
  • 未来的功能包括UI热图和事件时间线。

代码模块:

  • 遥测(运行时):处理游戏事件的实时记录。
  • TelemetryEditor(编辑器):提供数据可视化和事件过滤的工具。

蓝图数目: 3

C++类数: 16

网络复制: 非也。

支持的开发平台: Windows64位

支持的目标构建平台: Windows64位

文件: 详细说明使用和集成步骤的文档

示例项目: 一个示例项目 展示实现和设置。

重要/附加注意事项:

  • 当前没有网络复制;持久性数据的本地或云存储实现必须单独处理。
  • 计划未来的更新,包括服务器端数据保存和UI组件的增强遥测。

Improve Your Game with Easy Heatmap Analytics for Unreal Engine! UEM PLUGIN (youtube.com)

FAQ can be found below, under Documentation: “Documentation detailing usage and integration steps”

Designed for game developers using Unreal Engine, the Telemetry Tool Heatmap Plugin is a versatile and powerful tool that enables the recording, visualization, and detailed analysis of gameplay data. Capture every action with precision in BP and C++, and store your data in formats like JSON, Unreal Archive and it’s compressed version as well to minimize storage.

Our plugin features a fully integrated high-performance 3D grid-based system for real-time data visualization. Filter gameplay events by tags, players, teams, and explore player dynamics with advanced vector field visualization. Customize your heatmaps with adjustable color gradients and range settings to focus on the most relevant data points.

Upcoming features include UI heatmaps and an extensive event timeline, enhancing your ability to track and analyze gameplay over time.

Perfect for developers aiming to refine gameplay mechanics and enhance player experience, our plugin ensures that no detail is too small to capture. Maximize your game’s potential with detailed insights only our tool can provide.

 

改进您的游戏与简单的热图分析为非真实引擎! UEM插件(youtube.com)

常见问题 可以在下面的文档中找到:”详细说明使用和集成步骤的文档”

遥测工具Heatmap插件专为使用虚幻引擎的游戏开发者设计,是一款功能强大的多功能工具,可对游戏玩法数据进行记录、可视化和详细分析。 在BP和C++中精确捕获每个操作,并以JSON、虚幻存档和它的压缩版本等格式存储数据,以最大限度地减少存储。

我们的插件具有完全集成的高性能3d网格系统,用于实时数据可视化。 通过标签、玩家、团队过滤游戏事件,并通过高级矢量场可视化探索玩家动态。 使用可调整的颜色渐变和范围设置自定义热图,以专注于最相关的数据点。

即将推出的功能包括UI热图和广泛的事件时间线,增强了您随时间跟踪和分析游戏玩法的能力。

完美的开发者旨在完善游戏机制和增强玩家体验,我们的插件确保没有细节太小捕捉。 最大限度地发挥您的游戏潜力与详细的见解,只有我们的工具可以提供。

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