Features:
- Features basic, easy to implement dismemberment of limbs
- 100 % Blueprints
- Fully Replicated (works with all server-setups)
- Spawns Blood Particles, Blood Decals and Limbs
- Easy to implement into your project
- Easy to modify
- Works with any humanoid character/skeleton (might need to adjust a few bone names if they vary in your skeleton)
- Features Example Logic + Demo Level
Number of Blueprints: 1 Component, 1 Actor, + Demo Blueprints and Placeholder Meshes
Input: Gamepad, Keyboard & Mouse
Network Replicated: Yes
Supported Platforms: should work on all, but only tested on Windows
Support: help.coregames@gmail.com
Documentation: Everything is provided in the Blueprints.
Important/Additional Notes: Your skeleton should look similar to the Default Unreal-Engine Mannequin for good results. If your skeleton’s naming structure is different from the Unreal Mannequin naming scheme, you might need to adjust some names in the Component. You might need to adjust the material-color of the placeholder meshes to better fit your character mesh. The demo characters inside of the project are from Epic Games’ Infinity Blade.
特征:
- 特点基本,易于实施肢解肢体
- 100%蓝图
- 完全复制(适用于所有服务器设置)
- 产生血液颗粒,血液贴花和四肢
- 易于实施到您的项目中
- 易于修改
- 适用于任何人形角色/骨架(如果骨架中的骨骼名称不同,可能需要调整一些骨骼名称)
- 功能示例逻辑+演示级别
蓝图数量:1个组件、1个Actor、+演示蓝图和占位符网格体
输入:游戏手柄,键盘和鼠标
网络复制:是
支持的平台:应该适用于所有平台,但仅在Windows上进行测试
支持:help.coregames@gmail.com
文档:所有内容都在蓝图中提供。
重要/附加说明:您的骨架应与默认的虚幻引擎人体模型相似,以获得良好的效果。 如果骨架的命名结构与虚幻人体模型命名方案不同,则可能需要调整组件中的某些名称。 您可能需要调整占位符网格体的材质颜色,以更好地适合您的角色网格体。 该项目内部的演示角色来自Epic Games的Infinity Blade。
SimpleReplicatedGoreSystem – Multiplayer-Ready Gore for your game in less than a minute
Every game could benefit from gore! Well, maybe not every game. But maybe yours?
Demo Links & Documentation:
Demo Video: YouTube
Download the demo here (for Windows, using Epic Games’ Free InfinityBlade Characters): Google Drive
Documentation: Google Docs
How does it work?
You only need to call two functions from your attack/damage logic and you are ready to remove limbs from a character! The system should work with any humanoid skeletal mesh.
I recommend replacing the placeholder limb-meshes with limb-meshes generated from your characters’ mesh for a better result, this should take less than ten minutes.
SimpleReplicatedGoreSystem-多人游戏准备戈尔为您的游戏在不到一分钟
每场比赛都可以从戈尔中受益! 也许不是每场比赛。 但也许是你的?
演示链接和文档:
演示视频: YouTube的
在这里下载演示(对于Windows,使用Epic Games的免费InfinityBlade角色): 谷歌驱动器
文件: 谷歌文档
它是如何工作的?
你只需要从你的攻击/伤害逻辑中调用两个函数,你就可以从一个角色中移除肢体了! 该系统应该与任何人形骨架网格体一起工作。
我建议将占位符limb-meshes替换为从角色网格生成的limb-meshes以获得更好的结果,这应该花费不到十分钟。
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