•  3 – 4 textures for each flask: ORM (OcclusionRoughnessMetallic), Normal, Masks to adjust colors manually or Diffuse texture;
  • 4 Master materials: for glass, potion, metal part and 1 master material for opaque flasks;

Number of Unique Meshes: 10

Collision: (No)

Vertex Count: the smallest flask – 880 vertexes, the largest – 6480 vertexes

LODs: (No)

Number of Materials and Material Instances: 25 (including floor material)

Number of Textures: 45

Texture Resolutions: (4096*4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

  •  每个烧瓶3-4个纹理:ORM(OcclusionRoughnessMetallic),Normal,Masks手动调整颜色或漫反射纹理;
  • 4种主要材料:玻璃、药水、金属部分和1种不透明烧瓶的主要材料;

唯一网格数:10

碰撞:(否)

顶点数:最小的烧瓶-880个顶点,最大的-6480个顶点

Lod:(不)

材料和材料实例数:25(包括地板材料)

纹理数量:45

纹理分辨率:(4096*4096)

支持的开发平台:

视窗:(是)

Mac:(是)

This is a collection of 10 realistic flasks.

Mask texture allows to adjust colors of different parts and to change potion value (the transparency of the inner part changes).

You can use it for UI, as props or enviroment details.

这是10个现实烧瓶的集合。

蒙版纹理允许调整不同部分的颜色和改变药水值(内部部分的透明度改变)。

您可以将它用于UI,作为道具或环境细节。

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