UE-Only Content – Licensed for Use Only with Unreal Engine-based Products

Number of Blueprints: 3

Number of C++ Classes: 4

Network Replicated: Camera is always client-side so it works in multiplayer.

Documentation: https://coda.io/@aurora-devs/documentation-ultimate-gameplay-camera

仅限UE的内容 -授权仅用于基于虚幻引擎的产品

蓝图数目:3

C++类数:4

网络复制:相机始终是客户端,因此它适用于多人游戏。

文件: https://coda.io/@aurora-devs/documentation-ultimate-gameplay-camera

🎮 Download UGC Spline Demo

💬 Discord – Join our community!

📄 Documentation

🎞️ Videos
💪 Strengths
  • Spline cameras in video games are camera systems that move along predefined paths (splines) to provide smooth and controlled camera movement.

    • Smooth Spline: Set up a series of control points in the game world, and the system ensures the camera moves smoothly on the spline, avoiding abrupt changes in direction or speed.

    • Adjustable Speed: The movement along the spline can be sped up, slowed down, by tweaking the duration. It can also be eased in/out for dramatic effects.

    • Dynamic Orientation: The camera’s direction can be programmed to follow the spline’s tangent, or focus on a specific target.

    • Tethered Mode: The camera dynamically adjusts its position along the spline based on the movement of the focused target, providing a mix of freedom and guidance.

  • Customize it, Make it yours – Allows you to customize the system even in real-time.

  • Plug & Play – Leverages Unreal’s Camera Modifier system for extra simplicity!

  • Simple Blueprints – This is coded with optimized industry standards. No C++ knowledge is required!

  • Fully Replicated – The good thing about a camera is that it is client, which means it works seamlessly in multiplayer.

  • Data-driven Option – You can change the camera’s properties with data assets or you can use functions to change them at runtime!

🎮 下载UGC样条演示

💬 不和-加入我们的社区!

📄 文件

🎞️ 短片
💪 优势
  • 样条相机 在视频游戏中,相机系统沿着预定义的路径(样条)移动,以提供平滑和受控的相机移动。

    • 平滑样条: 在游戏世界中设置一系列控制点,系统确保相机在样条上平稳移动,避免方向或速度的突然变化。

    • 可调节速度:沿着样条线的运动可以加快,减慢,通过调整持续时间。 它也可以缓和/退出戏剧性的效果。

    • 动态方向:相机的方向可以编程为遵循样条线的切线,或聚焦于特定的目标。

    • 系留模式: 相机根据聚焦目标的移动动态调整其沿样条线的位置,提供自由和引导的混合。

  • 定制它,使它成为你的 -允许您甚至实时自定义系统。

  • 即插即用 -利用虚幻的相机修改器系统,更加简单!

  • 简单蓝图 -这是编码与优化的行业标准。 不需要c++知识!

  • 完全复制 -相机的好处是它是客户端,这意味着它可以在多人游戏中无缝工作。

  • 数据驱动选项 -您可以使用数据资产更改相机的属性,也可以使用函数在运行时更改它们!

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