Number of Unique Meshes: 20 Houses + 25 Props

Vertex Count: 1825000

Collision: Yes

LODs: No

Number of LODs: 0

Rigged: No

Rigged to Epic or MetaHumans Skeleton: No

If rigged to the Epic or MetaHumans skeleton, IK bones are included: No

Number of Characters: 0

Vertex Counts of Characters: 0

Animated: No

Number of Animations: 0

Animation Types (Root Motion/In-place): –

Number of Materials: 5

Number of Material Instances: 5

Number of Textures: 15

Texture Resolutions: 4096×4096

Supported Development Platforms:

  • Windows: Yes

  • Mac: Yes

Documentation Link: https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine?application_version=5.0

Important/Additional Notes: M_Lake_House_01_04 is two sided material and used for only fabrics and windows. BlendMode changed to ‘Masked’ for alpha use.

Project Supports Lumen.

独特网格数:20个房屋+25个道具

顶点数:1825000

碰撞:是的

Lod:不

Lod数量:0

操纵:不

装备史诗或元人类骨架:不

如果被装配到史诗或元人类的骨架上,IK骨骼包括在内:不

字符数:0

字符的顶点数:0

动画:没有

动画数量:0

动画类型(根运动/就地): –

材料数量:5

材质实例数:5

纹理数量:15

纹理分辨率:4096×4096

支持的开发平台:

  • Windows:是的

  • Mac:是的

文档链接: https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine?application_version=5.0

重要/附加说明:M_Lake_House_01_04是双面材料,仅用于织物和窗户。 BlendMode更改为’Masked’以供alpha使用。

项目支持流明。

LAKE HOUSE 01 WITH INTERIORS – 4K PBR TEXTURES HIGH QUALITY

20 HOUSES IN PACK

YOUTUBE PREVIEW: https://www.youtube.com/watch?v=-dvJnIiysPU

  • Full set model named correctly and organized as individual for saving your work time

  • Can be used for games, cinematics , high-poly, mid-poly rendering and advertising.

  • All models have real-world scale and ready to use.

MODELS POLYS AND TRIS WRITTEN ON PREVIEWS

YOU CAN CHANGE POSITIONS OF PROPS (just delete Default_Props_”numberofbuilding”) AND PLACE PROPS MANUALLY

DOORS ARE SEPERATED FROM MAIN BUILDINGS BECAUSE OF ANIMATION PURPOSES

  • Originally created with Blender 4.0 and Substance Painter

  • Texel Density is nearly 5.12 px/cm and UVMap space is more than 75%

  • All preview images are rendered with Blender’s Cycle Renderer

湖屋01与内部-4K PBR纹理高品质

20套房屋

YOUTUBE预览: https://www.youtube.com/watch?v=-dvJnIiysPU

  • 完整的模型命名正确和组织为个人节省您的工作时间

  • 可用于游戏,过场动画,高聚,中聚渲染和广告。

  • 所有的模型都有真实世界的规模和准备使用.

模型POLYS和TRIS写在预览

你可以改变道具的位置 (只需删除Default_Props_”numberofbuilding”) 并手动放置道具

由于动画的目的,门与主要建筑物分开

  • 最初用Blender4.0和Substance Painter创建

  • 纹素密度接近5.12px/cm,UVMap空间超过75%

  • 所有预览图像都使用Blender的循环渲染器渲染

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