




Number of Unique Meshes: 20 Houses + 25 Props
Vertex Count: 1825000
Collision: Yes
LODs: No
Number of LODs: 0
Rigged: No
Rigged to Epic or MetaHumans Skeleton: No
If rigged to the Epic or MetaHumans skeleton, IK bones are included: No
Number of Characters: 0
Vertex Counts of Characters: 0
Animated: No
Number of Animations: 0
Animation Types (Root Motion/In-place): –
Number of Materials: 5
Number of Material Instances: 5
Number of Textures: 15
Texture Resolutions: 4096×4096
Supported Development Platforms:
-
Windows: Yes
-
Mac: Yes
Documentation Link: https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine?application_version=5.0
Important/Additional Notes: M_Lake_House_01_04 is two sided material and used for only fabrics and windows. BlendMode changed to ‘Masked’ for alpha use.
Project Supports Lumen.
独特网格数:20个房屋+25个道具
顶点数:1825000
碰撞:是的
Lod:不
Lod数量:0
操纵:不
装备史诗或元人类骨架:不
如果被装配到史诗或元人类的骨架上,IK骨骼包括在内:不
字符数:0
字符的顶点数:0
动画:没有
动画数量:0
动画类型(根运动/就地): –
材料数量:5
材质实例数:5
纹理数量:15
纹理分辨率:4096×4096
支持的开发平台:
-
Windows:是的
-
Mac:是的
重要/附加说明:M_Lake_House_01_04是双面材料,仅用于织物和窗户。 BlendMode更改为’Masked’以供alpha使用。
项目支持流明。
LAKE HOUSE 01 WITH INTERIORS – 4K PBR TEXTURES HIGH QUALITY
20 HOUSES IN PACK
YOUTUBE PREVIEW: https://www.youtube.com/watch?v=-dvJnIiysPU
-
Full set model named correctly and organized as individual for saving your work time
-
Can be used for games, cinematics , high-poly, mid-poly rendering and advertising.
-
All models have real-world scale and ready to use.
MODELS POLYS AND TRIS WRITTEN ON PREVIEWS
YOU CAN CHANGE POSITIONS OF PROPS (just delete Default_Props_”numberofbuilding”) AND PLACE PROPS MANUALLY
DOORS ARE SEPERATED FROM MAIN BUILDINGS BECAUSE OF ANIMATION PURPOSES
-
Originally created with Blender 4.0 and Substance Painter
-
Texel Density is nearly 5.12 px/cm and UVMap space is more than 75%
-
All preview images are rendered with Blender’s Cycle Renderer
湖屋01与内部-4K PBR纹理高品质
20套房屋
YOUTUBE预览: https://www.youtube.com/watch?v=-dvJnIiysPU
-
完整的模型命名正确和组织为个人节省您的工作时间
-
可用于游戏,过场动画,高聚,中聚渲染和广告。
-
所有的模型都有真实世界的规模和准备使用.
模型POLYS和TRIS写在预览
你可以改变道具的位置 (只需删除Default_Props_”numberofbuilding”) 并手动放置道具
由于动画的目的,门与主要建筑物分开
-
最初用Blender4.0和Substance Painter创建
-
纹素密度接近5.12px/cm,UVMap空间超过75%
-
所有预览图像都使用Blender的循环渲染器渲染

评论(0)