




Runtime Plugin:
* 1 Runtime Module
* 1 Editor Module
* 1 Custom Actor Component
* 1 Custom Actor Class
* Runs in Game Main Thread
Platforms Tested: Windows, OSX, Linux, Oculus, Gear VR, Android, iOS
Demo Projects:
Documentation:
运行时插件:
*1运行时模块
*1编辑器模块
*1个自定义Actor组件
*1个自定义演员类
*在游戏主线程中运行
测试平台:Windows,OSX,Linux,Oculus,Gear VR,Android,iOS
示范项目:
文件:
Preview: youtube.com/watch?v=xou6o6v2LTU
This is not just a simple script to hide/show actors.
The classes implemented by this plugin builds for you a fully working Object Pool system super easy to use.
It's blazing fast, carefully implemented to reduce overhead as much as possible, making viable to have thousands of actors flying around with minimum performance impact while not falling to the quirks and weirdness of instanced meshes. This is specially useful for VR and Mobile platforms!
Yes, the best part of an Object-Pool is that your actors will still be actors with physics simulation, unique materials and all that; but still, your game will render much much faster when you're in need of rendering and animate thousands of unique projectiles, for example.
[NOTE]:
- NOT Network Replicated!
- Updates are released for latest two versions or Unreal Engine only.
- If you don't have latest Unreal Engine installed then you don't have latest Plugin version.
预览: youtube.com/watch?v=xou6o6v2LTU
这不仅仅是一个隐藏/显示演员的简单脚本。
这个插件实现的类为您构建了一个完全工作的对象池系统,非常易于使用。
它的速度非常快,被仔细实施以尽可能地减少开销,使成千上万的演员以最小的性能影响飞来飞去,同时不会陷入实例化网格的怪癖和怪异。 这对VR和移动平台特别有用!
是的,对象池最棒的部分是你的actor仍然是拥有物理模拟、独特材质和所有这些的actor;但是,当你需要渲染和动画数千个独特的投射物时,你的游戏的渲染速度要快得多。
[注]:
- 不是网络复制!
- 更新仅针对最新的两个版本或虚幻引擎发布。
- 如果您没有安装最新的虚幻引擎,那么您就没有最新的插件版本。

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