Add penetration, air resistance and realistic ricochet to Unreal Engine instantly. Bullets interact with meshes differently depending on their material. Compatible with physobjects and destructible meshes. 100% Blueprint.
立即为虚幻引擎添加穿透力、空气阻力和逼真的跳弹效果。 项目符号与网格体的交互方式不同,具体取决于它们的材质。 与物理对象和可破坏网格兼容. 100%蓝图。
Includes:
– 2 Blueprints (Projectile, FirstPersonCharacter)
– 1 Base Material with 3 material instances: Steel Checkerplate, Concrete and Plywood
– 7 SFX (Bullet fire, and bullet hits)
– 3 Meshes (7.62×39 bullet, public domain ak47, public domain banana magazine)
– 2 Data Structures (material properties and hit effects table)
– 1 Float curve (Drag coefficient vs velocity)
包括:
-2蓝图(弹丸,FirstPersonCharacter)
-1个基材和3个材料实例:钢棋盘格、混凝土和胶合板
-7SFX(子弹射击和子弹命中)
-3网格(7.62×39子弹,公共领域ak47,公共领域香蕉杂志)
-2数据结构(材料属性和命中效果表)
-1浮动曲线(阻力系数vs速度)





Preview: https://www.youtube.com/watch?v=sWnjncGcWHY
Based on my free YouTube tutorial series, the realistic projectile blueprint has been honed for ease of use and readability.
Use physics to create immersive gunplay that goes above and beyond the current generation of first person shooters.
Features:
• No limit to the number of objects a bullet will penetrate
• Scientifically accurate drag model
• Add your own real world data such as bullet mass, cross-sectional area and muzzle velocity
• Chance of penetration varies depending on impact angle, impact velocity, and material hit.
• Capable of creating slow motion replays
• Can spawn exit particle effects and decals as well as regular bullet hit effects
• Bullet trace color denotes velocity for testing purposes (or effect). Credit to youtuber Dyslexci for this concept.
• 100% blueprint
预览: https://www.youtube.com/watch?v=sWnjncGcWHY
基于我的免费YouTube教程系列,逼真的弹丸蓝图经过磨练,易于使用和可读性。
使用物理创造身临其境的枪战,超越当前一代的第一人称射击游戏。
特征:
*子弹穿透的物体数量没有限制
*科学精确的拖动模型
•添加您自己的真实世界数据,如子弹质量,横截面积和初速
*穿透机会因冲击角度、冲击速度和材料撞击而异。
•能够创建慢动作重播
•可以产生退出粒子效果和贴花以及常规子弹击中效果
*子弹轨迹颜色表示用于测试目的(或效果)的速度。 这一概念归功于youtuber Dyslexci。
•100%蓝图

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