




Features:
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Scatter meshes in your map physically using a brush tool
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Fill a Volume (Sphere, Box, Circle) with meshes and drop them physically in your map
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Drop meshes along a spline curve physically in your map
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Transform, stack, and pull objects in the map physically to make it looks better
Code Modules:
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ReScatter (Editor)
Number of Blueprints: 0
Number of C++ Classes: 15
Network Replicated: Yes
Supported Development Platforms:
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Windows: Yes
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Mac: Yes
Supported Target Build Platforms: All
Documentation Link:
https://drive.google.com/file/d/1-6ZeVH5GXcJdavKQyoo8tY1ewGrFh57k/view?usp=drive_link
Important/Additional Notes: Just consider before giving a single star review, maybe I can help you fix the issue, so don’t hesitate to contact me if you had any issues.
特征:
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使用画笔工具在地图中物理散点网格
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用网格填充体积(球体,盒子,圆圈),并将它们物理地放在地图中
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在地图中沿样条曲线物理放置网格体
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变换、堆叠和拉动地图中的对象以使其看起来更好
代码模块:
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ReScatter(编辑)
蓝图数目:0
C++类数:15
网络复制:是
支持的开发平台:
-
Windows:是的
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Mac:是的
支持的目标构建平台:全部
文档链接:
https://drive.google.com/file/d/1-6ZeVH5GXcJdavKQyoo8tY1ewGrFh57k/view?usp=drive_link
重要/附加注意事项: 在给一个明星评论之前考虑一下,也许我可以帮你解决这个问题,所以如果你有任何问题,请不要犹豫与我联系。
I have some good news, you probably remember my tool, Physical Layout.
A lot of you are using it to scatter objects physically in your map.
It has been downloaded more than 200,000 times.
I know it feels good working with it, and sometimes it messed up your maps, but I learned my lessons, and made a totally new one using the new Unreal interactive UI framework and Chaos Physics, and it doesn’t change your object’s state while using it.
Now I am so thrilled to announce ReScatter 1.0.
Now it is a robust and modern looking tool, it also has a few new features, such as scattering objects in a shape volume like sphere, cube, circle, and even on a spline curve.
You can save your reference meshes and brush settings as a preset and use them later.
It also supports Unreal’s Undo Redo system.
Hope you enjoy Rescatter and support me with this one as well.
我有一些好消息,你可能还记得我的工具, 物理布局.
很多人都在使用它来分散地图中的对象。
它已被下载超过200,000次。
我知道使用它感觉很好,有时它会弄乱你的地图,但我吸取了教训,并使用新的虚幻交互式UI框架和混沌物理做了一个全新的,并且在使用它时不会改变你的对象的状态。
现在我非常高兴地宣布ReScatter1.0。
现在它是一个强大而现代的工具,它还有一些新的功能,例如在形状体积中散射物体,如球体,立方体,圆形,甚至在样条曲线上。
您可以将参考网格体和画笔设置保存为预设,并在以后使用它们。
它还支持虚幻的撤消重做系统。
希望你喜欢Rescatter并支持我这一个。

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