🌠 Features

  • Melee & Ranged weapons (2-hand sword, sword & shield, pistol, rifle, fists, grenade)

  • Combo system for melee

  • Shoot & alt attack (melee) for ranged

  • Aim & strafe locomotion, dashing

  • Integration-ready

  • Basic UI, Inventory, Weapon Shortcuts (easy to disable with bools from component)

  • Explosive barrels

  • Basic enemy AI

  • Cover

  • Crouch

📘 Number of Blueprints: 3 Essentials, 72 total

99% of what you’ll use is in these blueprints below. The rest are children, widgets, etc. that you may or may not use

  1. Combat Component

  2. ABP_CombatComponent

  3. BP_Weapon (& children)

🎮 Input: Mouse & Keyboard, Xbox Controller (Missing a few inputs from mouse & keyboard)

🌍 Network Replicated: No (but will look into in future updates, shouldn’t be too hard to add)

Supported Development Platforms:

Windows: Yes

Mac: Yes

DOCUMENTATION

Important/Additional Notes: This isn’t necessarily that complex of an asset as my steps are very simple & straightforward; however, the actual blueprints themselves may be complicated for complete beginners

🌠 Features

  • Melee & Ranged weapons (2-hand sword, sword & shield, pistol, rifle, fists, grenade)

  • Combo system for melee

  • Shoot & alt attack (melee) for ranged

  • Aim & strafe locomotion, dashing

  • Integration-ready

  • Basic UI, Inventory, Weapon Shortcuts (easy to disable with bools from component)

  • Explosive barrels

  • Basic enemy AI

  • Cover

  • Crouch

📘 Number of Blueprints: 3 Essentials, 72 total

99% of what you’ll use is in these blueprints below. The rest are children, widgets, etc. that you may or may not use

  1. Combat Component

  2. ABP_CombatComponent

  3. BP_Weapon (& children)

🎮 Input: Mouse & Keyboard, Xbox Controller (Missing a few inputs from mouse & keyboard)

🌍 Network Replicated: No (but will look into in future updates, shouldn’t be too hard to add)

Supported Development Platforms:

Windows: Yes

Mac: Yes

DOCUMENTATION

Important/Additional Notes: This isn’t necessarily that complex of an asset as my steps are very simple & straightforward; however, the actual blueprints themselves may be complicated for complete beginners

This asset allows for quickly setting up combat logic in any project.

CURRENT FEATURES

  • Melee & Range Weapons

  • Target Locking

  • Assassinations

✅ CONFIRMED & DOCUMENTED INTEGRATIONS ✅

OVERVIEW | DOCUMENTATION | DISCORD | DEMO

[INTEGRATIONS]

This asset allows for quickly setting up combat logic in any project.

CURRENT FEATURES

  • Melee & Range Weapons

  • Target Locking

  • Assassinations

✅ CONFIRMED & DOCUMENTED INTEGRATIONS ✅

OVERVIEW | DOCUMENTATION | DISCORD | DEMO

[INTEGRATIONS]

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