Number of Unique Meshes: 10

Vertex Count: 50000 ~ 70000

Collision: Yes, automatically generated

LODs: No

Number of LODs: 0

Rigged: Yes

Rigged To: Mixamo

Rigged to Epic or MetaHumans Skeleton: No

If rigged to the Epic or MetaHumans skeleton, IK bones are included: Not rigged to the Epic or MetaHumans skeleton

Number of Characters: 10

Vertex Counts of Characters: 50000 ~ 70000

Animated: Yes

Number of Animations: 4

Animation Types (Root Motion/In-place): In-place

Number of Materials: 10

Number of Material Instances: 0

Number of Textures: 10

Texture Resolutions: 2048 * 2048

Supported Development Platforms:

  • Windows: Yes

  • Mac: Yes

Documentation Link: NA

Important/Additional Notes: NA

Number of Unique Meshes: 10

Vertex Count: 50000 ~ 70000

Collision: Yes, automatically generated

LODs: No

Number of LODs: 0

Rigged: Yes

Rigged To: Mixamo

Rigged to Epic or MetaHumans Skeleton: No

If rigged to the Epic or MetaHumans skeleton, IK bones are included: Not rigged to the Epic or MetaHumans skeleton

Number of Characters: 10

Vertex Counts of Characters: 50000 ~ 70000

Animated: Yes

Number of Animations: 4

Animation Types (Root Motion/In-place): In-place

Number of Materials: 10

Number of Material Instances: 0

Number of Textures: 10

Texture Resolutions: 2048 * 2048

Supported Development Platforms:

  • Windows: Yes

  • Mac: Yes

Documentation Link: NA

Important/Additional Notes: NA

Ten modern characters suitable as crowd or NPCs, rigged in Mixamo, can use animation based on Unreal Mannequin using the animation retarget tool that UE built in.

Video Overview: https://youtu.be/7shIIGkdS-M

Ten modern characters suitable as crowd or NPCs, rigged in Mixamo, can use animation based on Unreal Mannequin using the animation retarget tool that UE built in.

Video Overview: https://youtu.be/7shIIGkdS-M

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