




Number of Unique Meshes: 10
Vertex Count: 50000 ~ 70000
Collision: Yes, automatically generated
LODs: No
Number of LODs: 0
Rigged: Yes
Rigged To: Mixamo
Rigged to Epic or MetaHumans Skeleton: No
If rigged to the Epic or MetaHumans skeleton, IK bones are included: Not rigged to the Epic or MetaHumans skeleton
Number of Characters: 10
Vertex Counts of Characters: 50000 ~ 70000
Animated: Yes
Number of Animations: 4
Animation Types (Root Motion/In-place): In-place
Number of Materials: 10
Number of Material Instances: 0
Number of Textures: 10
Texture Resolutions: 2048 * 2048
Supported Development Platforms:
-
Windows: Yes
-
Mac: Yes
Documentation Link: NA
Important/Additional Notes: NA
Number of Unique Meshes: 10
Vertex Count: 50000 ~ 70000
Collision: Yes, automatically generated
LODs: No
Number of LODs: 0
Rigged: Yes
Rigged To: Mixamo
Rigged to Epic or MetaHumans Skeleton: No
If rigged to the Epic or MetaHumans skeleton, IK bones are included: Not rigged to the Epic or MetaHumans skeleton
Number of Characters: 10
Vertex Counts of Characters: 50000 ~ 70000
Animated: Yes
Number of Animations: 4
Animation Types (Root Motion/In-place): In-place
Number of Materials: 10
Number of Material Instances: 0
Number of Textures: 10
Texture Resolutions: 2048 * 2048
Supported Development Platforms:
-
Windows: Yes
-
Mac: Yes
Documentation Link: NA
Important/Additional Notes: NA
Ten modern characters suitable as crowd or NPCs, rigged in Mixamo, can use animation based on Unreal Mannequin using the animation retarget tool that UE built in.
Video Overview: https://youtu.be/7shIIGkdS-M
Ten modern characters suitable as crowd or NPCs, rigged in Mixamo, can use animation based on Unreal Mannequin using the animation retarget tool that UE built in.
Video Overview: https://youtu.be/7shIIGkdS-M

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