Number of Blueprints: 17

Number of C++ Classes: 18

Number of Meshes: 13

Number of Materials: 24

Number of Material Functions: 33

Number of Textures: 28

Number of Shaders: 15

Network Replicated: Yes

Supported Target Build Platforms: Windows

Important Notes: I’m actively supporting Dynamic Real Water and will respond to questions, bug reports, and feature requests as quickly as possible. If you find the plugin useful, a positive review would be greatly appreciated, it helps support continued development and future updates.

蓝图数量: 17

C++ 类数量: 18

网格数量:13

材质数量:24

材质函数数量:33

纹理数量: 28

着色器数量: 15

网络复制:是

支持的目标构建平台:Windows

重要说明:我积极支持Dynamic Real Water,并将尽快回复问题、错误报告和功能请求。如果您发现该插件有用,我们将不胜感激,它有助于支持持续开发和未来更新。

Dynamic Real Water is a realistic, easy-to-use, GPU-accelerated FFT water simulation with physically accurate asynchronous CPU buoyancy physics.

OVERVIEW

Dynamic Real Water is a GPU-accelerated FFT water simulation plugin for Unreal Engine 5. It features compute shader-based FFT wave generation, multi-LOD grid streaming, a modular physics body system, asynchronous buoyancy physics via GPU readback, analytical foam, semi-analytical caustics, depth map generation, and dynamic underwater effects.

It’s suitable for a wide range of applications, including games, cinematics, interactive experiences, and simulations where visual fidelity, wave dynamics, and responsive buoyancy are important. Designed for flexibility and scalability, DRW fits both small-scale scenes and large open environments.

FEATURES

  • GPU-accelerated FFT waves

  • %100 Replicated

  • Client side networked movement smoothing

  • Simple, drag-and-drop system

  • Real-time specular lighting, analytical foam, and caustics generation

  • Predictive force smoothing

  • Physically based AAA quality water

  • Replicated water masking for underwater caves

  • Asynchronous waterline capture

  • Asynchronous GPU read-back

  • Custom physics body system with additive/subtractive collision shapes

  • Skeletal mesh support

  • Physically accurate buoyancy force calculations

  • Automatic center of mass computation from collision shapes

  • Smooth landscape depth-map generation

  • Dynamically responsive underwater system

  • Massive 256 × 256-tile coverage approximately (256 square km) or (100 square miles)

  • Dynamically customizable advanced grid management

  • High quality optimization (Costs 2.7 ms on 3060ti in the editor)

  • Extremely modular, easy to read, clean code

  • Low disk space

  • Asynchronous task subsystem

  • Sequencer support

  • Self sufficient system

  • A roadmap that will be continuously developed

CURRENT LIMITATIONS (for now)

  • Only one water body is supported per level.

  • There is no integration with the Water Plugin

  • The mobile platforms are not supported

  • All platforms besides Windows are not tested for compatibility.

  • Water quality settings are not yet available. FFT resolution is currently fixed at 256×256.

动态真实水是一种逼真、易于使用、GPU 加速的 FFT 水模拟,具有物理上精确的异步 CPU 浮力物理学。

概述

动态真实水是一款适用于虚幻引擎 5 的 GPU 加速 FFT 水模拟插件。它具有基于计算着色器的 FFT 波生成、多 LOD 网格流、模块化物理主体系统、通过 GPU 读回的异步浮力物理、分析泡沫、半分析焦散、深度图生成和动态水下效果。

I适用于各种应用,包括游戏电影交互式体验模拟,其中视觉保真度、波浪动力学和响应浮力非常重要。 DRW 专为灵活性和可扩展性而设计,适合小型场景和大型开放环境。

功能

  • GPU 加速 FFT 波

  • %100 复制

  • 客户端侧面网络运动平滑

  • 简单的拖放系统

  • 实时镜面反射照明、分析泡沫和焦散生成

  • 预测力平滑

  • 基于物理的 AAA 质量水

  • 水下复制水掩模洞穴

  • 异步水线捕获

  • 异步GPU回读

  • 具有加法/减法碰撞形状的自定义物理体系统

  • 骨架网格物体支持

  • 物理精确的浮力计算

  • 自动质心根据碰撞形状进行计算

  • 平滑的景观深度图生成

  • 动态响应水下系统

  • 大规模256 × 256瓦片覆盖范围,大约(256平方公里)或(100平方英里)

  • 动态可定制的高级网格管理

  • 高质量优化(在编辑器中在 3060ti 上花费 2.7 毫秒)

  • 高度模块化、易于阅读、干净的代码

  • 磁盘空间低

  • 异步任务子系统

  • 排序器支持

  • 自给自足的系统

  • 将不断开发的路线图

当前限制(目前)

  • 只有一个每个级别都支持水体。

  • 未与 Water 插件集成

  • 不支持移动平台

  • 除 Windows 之外的所有平台均未进行兼容性测试。

  • 水质设置尚不可用。 FFT分辨率目前固定为256×256。

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