Features:

  • Stable physics and behavior at low frame rates (<15fps)

  • Includes both simple arcade and complex advanced powertrains and handling behavior

  • Core physics exposed to blueprint for easy and powerful customization

  • Drift assist torque implementation

  • Brake-to-Reverse or gear ratio reverse options

  • Anti-Gravity system

  • Kart jump ability

  • Works with Sequencer and Movie Render Queue

  • Vehicle system compliant with spline based animations

  • Vehicle behavior is fully extendable in blueprints

  • Fully replicated with anti-cheat features

  • Replication works seamlessly with blueprint physics modifications and custom extensions

  • Compatible with other movement replication systems like Smooth Sync or custom replication movement solution

  • Spring/Damper suspension with modified sphere trace for smoother behavior

Extras:

  • (New) Drift cars project with vehicle sounds.

  • Multiple demo vehicles with various setups (simcade, arcade, kart) (In example project)

  • High poly 6-wheel truck project (with rear wheel steering)

  • Hovercraft project

Code Modules:

  •  RTune, Runtime

  • AsyncTickPhysics, Runtime

Number of C++ Classes: 6

Network Replicated: Yes

Supported Development Platforms: Win64, MacOS, Linux

Supported Target Build Platforms: Win64, Win32, Linux, MacOS, Android, IOS

特征:

  • 在低帧速率(<15fps)下稳定的物理和行为

  • 包括简单的拱廊和复杂的高级动力装置和处理行为

  • 核心物理暴露于蓝图,方便和强大的定制

  • 漂移辅助扭矩实现

  • 制动-倒档或齿轮比倒档选项

  • 反重力系统

  • 卡丁车跳跃能力

  • 与音序器和电影渲染队列一起工作

  • 符合样条动画的车辆系统

  • 车辆行为在蓝图中是完全可扩展的

  • 完全复制与反作弊功能

  • 复制与蓝图物理修改和自定义扩展无缝地工作

  • 兼容其他运动复制系统,如平滑同步或自定义复制运动解决方案

  • 弹簧/阻尼器悬架,带有改进的球体轨迹,性能更平稳

临时演员:

  • (新)漂移车项目与车辆的声音。

  • 具有各种设置的多个演示车辆(simcade,arcade,kart)(在示例项目中)

  • 高聚6轮 货车计划 (带后轮转向)

  • 气垫船项目

代码模块:

  •  RTune,运行时

  • 异步物理,运行时

C++类数:6

网络复制:是

支持的开发平台:Win64、MacOS、Linux

支持的目标构建平台:Win64,Win32,Linux,MacOS,Android,IOS










Showcase Videos: | Main Video | | Bikes | | Trucks & Vans | Hovercraft V2 |

Performance Videos: | Frame Rate Stability | Stress Test | Network Replication

Short Demonstration Videos: | Wheel Blowout | Wheel Retraction | Teleporting |

Playable Demos: Demo | Trucks Demo | Hovercraft Demo

Tutorial Videos: | Setup Video | Animation Setup Video | Take Recorder Setup | Blender to Unreal Setup |

Support: Documentation

If you have any questions feel free to contact me on Discord or by email:

  • projectkallisto@gmail.com

  • Discord username kallisto_sf1

⭐Special Projects: | Drift Cars Project (July 2024)| Anti Gravity (August 2024)

Extra Project Files:

📮 Discord (August 2024)

Current Version: 1.2.0 (August 30th 2024)

The most powerful and flexible vehicle system available

R-Tune is a custom vehicle physics solution tailor made for Unreal Engine 5 written C++ from scratch for the best possible performance. Using the custom R-Tune blueprint components, you can easily create arcade or simcade vehicles in less than 2 minutes! No more working with tricky skeletal meshes that require pre-rigging and initial mesh setup – a simple static mesh for the body and wheels is all that is needed. Animation is fully procedural with overrides exposed for precise control. It is fully replicated with smooth client side movement and anti cheat features.

This system is designed to be modular and expandable. The core parameters are exposed for override (torque, RPM, wheel angular velocity, etc) so that vehicles can be modified at the core in order to produce the behavior required for you specific project. All done in a non-destructive manner. It is also is FRAME RATE INDEPENDENT. These vehicles will behave consistently, smoothly and predictably at any frame rate, regardless of how low or high it is.

This is designed to be both easy to use for beginners, as well as provide advanced and robust functionality for advanced game requirements. The physics model supports a wide range of vehicle types, from cars to trucks, buses, tanks and any vehicle with N-wheels. Virtually any type of vehicle or vehicle behavior can be made!

Features:

  • Stable physics and behavior at low frame rates (<15fps)

  • Includes both simple arcade and complex advanced powertrains and handling behavior

  • Drift assist torque implementation

  • Brake-to-Reverse or gear ratio reverse options

  • Anti-Gravity system

  • Kart jump ability

  • Works with Sequencer and Movie Render Queue

  • Vehicle system compliant with spline based animations

  • Vehicle behavior is fully extendable in blueprints

  • Fully replicated with anti-cheat features

  • Replication works seamlessly with blueprint physics modifications and custom extensions

  • Compatible with other movement replication systems like Smooth Sync or custom replication movement solution

  • Spring/Damper suspension with modified sphere trace for smoother behavior

展览短片:| 主要影片 | | 自行车 | | 货车及货车 | 气垫船V2 |

表演短片:| 帧速率稳定性 | 压力测试 | 网络复制

短片示范短片:| 车轮井喷 | 车轮缩回 | 传送 |

可玩的演示: 示范 | 货车示范 | 气垫船演示

教程视频:| 设置视频 | 动画设置视频 | 记录仪设置 | Blender到虚幻设置 |

支援服务: 文件

如果您有任何问题,请随时通过Discord或电子邮件与我联系:

  • projectkallisto@gmail.com

  • 不和谐用户名kallisto_sf1

*特别项目:| 漂移车计划 (2024年7月)| 反重力 (2024年8月)

额外的项目文件:

📮 不和谐 (2024年8月)

当前版本:1.2.0(2024年8月30日)

最强大和灵活的车辆系统

R-Tune是一个自定义车辆物理解决方案,为虚幻引擎5从头开始编写C++,以获得最佳性能。 使用自定义R-Tune蓝图组件,您可以在不到2分钟的时间内轻松创建arcade或simcade车辆! 不再需要处理需要预绑定和初始网格设置的棘手骨架网格体-只需要一个简单的车身和车轮静态网格体。 动画是完全程序化的,并公开复盖以实现精确控制。 它完全复制与流畅的客户端移动和反作弊功能.

该系统设计为模块化和可扩展的。 核心参数被公开用于超控(扭矩,转速,车轮角速度等),以便车辆可以在核心进行修改,以产生您特定项目所需的行为。 都以非破坏性的方式完成。 它也是帧速率无关。 无论帧速率有多低或多高,这些车辆在任何帧速率下都将表现一致,平稳和可预测。

这被设计为既易于使用的初学者,以及提供先进和强大的功能,先进的游戏要求。 物理模型支持广泛的车辆类型,从汽车到卡车,公共汽车,坦克和任何带有N轮的车辆。 几乎任何类型的车辆或车辆行为都可以作出!

特征:

  • 在低帧速率(<15fps)下稳定的物理和行为

  • 包括简单的拱廊和复杂的高级动力装置和处理行为

  • 漂移辅助扭矩实现

  • 制动-倒档或齿轮比倒档选项

  • 反重力系统

  • 卡丁车跳跃能力

  • 与音序器和电影渲染队列一起工作

  • 符合样条动画的车辆系统

  • 车辆行为在蓝图中是完全可扩展的

  • 完全复制与反作弊功能

  • 复制与蓝图物理修改和自定义扩展无缝地工作

  • 兼容其他运动复制系统,如平滑同步或自定义复制运动解决方案

  • 弹簧/阻尼器悬架,带有改进的球体轨迹,性能更平稳

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