




Features:
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Get parent & children GameplayTags
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Make GameplayTags from Name or String
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Auto-conversion functions for GameplayTags
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Get advanced GameplayTag names
Code Modules:
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AdvancedGameplayTagLibrary (Runtime)
Number of Blueprints: 18
Number of C++ Classes: 2
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Win64
功能:
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获取父级和子级GameplayTags
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从名称或字符串创建GameplayTags
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GameplayTags的自动转换函数
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获取高级GameplayTag名称
代码模块:
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AdvancedGameplayTagLibrary(运行时)
蓝图数量: 18
C++ 类数量: 2
网络复制: 是
支持的开发平台: Windows
支持的目标构建平台: Win64
Features:
This Plugin provides advanced Blueprint functionality when working with GameplayTags inside of Blueprints.
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Exposes many GameplayTag related C++ only functions to Blueprints, such as “Get Parent Tag” or “Get Children Tags”
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Create GameplayTags from Name & String
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Adds some quality of life helper functions, like easy auto-conversions from and to GameplayTags
Support:
Tip:
When working with GameplayTags I also recommend using the free plugin MDMetaDataEditor , which enables the editing of MetaData on GameplayTag variables & function inputs. This is incredibly useful, as it can limit the shown GameplayTags to only a few selected ones.
功能:
此插件在使用蓝图内部的GameplayTags 时提供高级蓝图功能。
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向蓝图公开许多与 GameplayTag 相关的仅 C++ 函数,例如“获取父标签”或“获取子标签” Tags”
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从名称和字符串创建 GameplayTags
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添加一些生活质量辅助功能,例如轻松自动转换 GameplayTags
支持:
提示:
使用 GameplayTags 时,我还建议使用免费插件 MDMetaDataEditor ,它可以编辑 GameplayTag 变量和函数输入的元数据。这非常有用,因为它可以将显示的 GameplayTags 限制为仅几个选定的。

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