


Features: (Please include a full, comprehensive list of the features of the product)
- Fluid storage
- Fluid Transportation through pipes
- Content examples
- 1 storage container
- 1 type of pipe
- 2 fluid types
- 2 fluids
Number of Blueprints: 5 (11 including examples and demo content)
Input: Keyboard and mouse
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Untested
Documentation: https://github.com/Theuntextured/FluidSystem/wiki
功能:(请提供完整、全面的产品功能列表)
- 流体存储
- 通过管道输送流体
- 内容示例
- 1个存储容器
- 1种管道
- 2种流体类型
- 2种流体
蓝图数量:5(11个包括示例)和演示内容)
输入:键盘和鼠标
网络复制:否
支持的开发平台:
Windows:是
Mac:未经测试
文档:https://github.com/Theuntextured/FluidSystem/wiki
An easy-to-use, game ready system to add fluid storage and transportation in your game.
The system handles interactions with fluids by creating pipe networks and handling fluid transfers between containers.
The system is designed for large pipe networks and has been made to prevent lag or crashes when working on a large scale.
Everything is fully documented and intuitive. Simply add two components to enable fluid storage and create a child class for pipes. The system is easily expansible by adding new fluid types (such as liquids, gases, hot liquids and dense liquids), creating new types of pipes and custom functionality linked to the system.
NOTE – Some doubts rose about the nature of the asset pack. This does not regard fluids in the form of physics fluids, but in the form of a gameplay aspect of building games.
一个易于使用、游戏就绪的系统,可在游戏中添加流体存储和传输。
该系统通过创建管道网络和处理容器之间的流体传输来处理与流体的交互。
该系统专为大型管道网络而设计,旨在防止大规模工作时出现滞后或崩溃。
一切都完全记录且直观。只需添加两个组件即可启用流体存储并为管道创建一个子类。通过添加新的流体类型(例如液体、气体、热液体和稠密液体)、创建新型管道以及链接到系统的自定义功能,该系统可以轻松扩展。
注意 – 对资产包的性质产生了一些怀疑。这并不是以物理流体的形式考虑流体,而是以构建游戏的游戏玩法方面的形式考虑流体。

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