Features:
- Animation Blueprint implementation for Flipbooks.
- State machine implementation for Flipbooks inside Animation Blueprints.
- Added Animation Notify support for Flipbooks.
- Added Destroyable Tile support to TileMaps.
- Added Animated Tile support to TileMaps.
- Added 2D PawnSensing Component.
- One way platform collision solution.
- Component-based workflow.
- Almost all the functionality is stored in components.
- Added custom 2D AI system.
- Complete AnimBP-driven character animation.
- Dynamic Combat System.
- Physics-based Grenades.
- RPG Systems
- Inventory System
- Inventory Bar and Hotkey bar.
- Loot system included.
- XP system
- Spline-base Platform movement.
- Multiple platform types
- Waypoint based elevators.
- Accelerator platforms.
- One-way and two-way portals.
- Efficient physics objects.
Code Modules:
- Pixel2D – Runtime
- Pixel2DEditor – UncookedOnly
- Pixel2DEditorPawnSensing – Editor
- Pixel2DEditorTileReplacer – Editor
Number of Blueprints: 100+
Number of C++ Classes:160
Network Replicated: No
Supported Development Platforms: Windows,, Linux
Supported Target Build Platforms: Any
Documentation: Manual
特征:
- Flipbook的动画蓝图实现。
- 动画蓝图中Flipbook的状态机实现。
- 增加了动画通知对Flipbook的支持.
- 增加了可破坏的瓷砖支持TileMaps。
- 增加了动画瓷砖支持TileMaps。
- 添加了2D PawnSensing组件。
- 单向平台碰撞解决方案。
- 基于组件的工作流。
- 几乎所有的功能都存储在组件中。
- 添加自定义2D AI系统。
- 完成AnimBP驱动的角色动画。
- 动作战系统。
- 基于物理的手榴弹。
- RPG系统
- 存货系统
- 库存栏和热键栏。
- 包括战利品系统。
- XP系统
- 花键-底座平台运动。
- 多种平台类型
- 基于航点的电梯。
- 加速器平台。
- 单向和双向门户。
- 高效的物理对象。
代码模块:
- Pixel2D-运行时
- Pixel2DEditor-Unookedonly
- Pixel2DEditorPawnSensing-编辑
- Pixel2DEditorTileReplacer-编辑
蓝图数量:100+
C++类数:160
网络复制:没有
支持的开发平台:Windows、Linux
支持的目标构建平台:任何
文件: 手册
Tutorials | Discord | Features | Demo | Manual
Thanks to community member Meletou1 we have a tutorial series available in French : Tutorial
Note: This does not work on macOS.
Pixel 2D Platformer Engine is a plugin for Unreal Engine that aims to pick-up where Paper2D left off. It's intended as an evolution of Paper2D and contains everything you need to create amazing 2D games. No C++ knowledge is required, everything is accessible through blueprints.
- Each blueprint is clean and commented and all important variables are exposed,making it extremely easy to follow and customize.
- The plugin already contains features including animated and destroyable tiles, flipbook animation blueprints and notifies, numerous examples of enemy AI behavior, a dynamic combat system using raytraces and physics projectiles, inventory systems and more.
- Features a full demo level with full 2D platformer gameplay as a starting point.
感谢社区成员Meletou1,我们有一个法语教程系列 : 教程
注意:这不适用于macOS。
Pixel2D平台游戏引擎是虚幻引擎的一个插件,旨在从Paper2D停止的地方开始。 它的目的是作为一个纸2d的演变,并包含所有你需要创造惊人的2D游戏。 不需要c++知识,一切都可以通过蓝图访问。
- 每个蓝图都是干净的和注释的,所有重要的变量都是公开的,因此非常容易遵循和定制。
- 该插件已经包含功能,包括动画和可破坏的瓷砖,flipbook动画蓝图和通知,敌人AI行为的众多示例,使用光线追踪和物理射弹的动态战斗系统,库存系统等等。
- 具有完整的演示水平与完整的2D平台游戏作为起点。
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