Features:

  • Animation Blueprint implementation for Flipbooks.
  • State machine implementation for Flipbooks inside Animation Blueprints.
  • Added Animation Notify support for Flipbooks.
  • Added Destroyable Tile support to TileMaps.
  • Added Animated Tile support to TileMaps.
  • Added 2D PawnSensing Component.
  • One way platform collision solution.
  • Component-based workflow.
  • Almost all the functionality is stored in components.
  • Added custom 2D AI system.
  • Complete AnimBP-driven character animation.
  • Dynamic Combat System.
  • Physics-based Grenades.
  • RPG Systems
  • Inventory System
  • Inventory Bar and Hotkey bar.
  • Loot system included.
  • XP system
  • Spline-base Platform movement.
  • Multiple platform types
  • Waypoint based elevators.
  • Accelerator platforms.
  • One-way and two-way portals.
  • Efficient physics objects.

Code Modules:

  •  Pixel2D – Runtime
  •  Pixel2DEditor – UncookedOnly
  •  Pixel2DEditorPawnSensing – Editor
  • Pixel2DEditorTileReplacer – Editor

Number of Blueprints: 100+

Number of C++ Classes:160

Network Replicated: No

Supported Development Platforms: Windows,, Linux

Supported Target Build Platforms: Any

Documentation: Manual

特征:

  • Flipbook的动画蓝图实现。
  • 动画蓝图中Flipbook的状态机实现。
  • 增加了动画通知对Flipbook的支持.
  • 增加了可破坏的瓷砖支持TileMaps。
  • 增加了动画瓷砖支持TileMaps。
  • 添加了2D PawnSensing组件。
  • 单向平台碰撞解决方案。
  • 基于组件的工作流。
  • 几乎所有的功能都存储在组件中。
  • 添加自定义2D AI系统。
  • 完成AnimBP驱动的角色动画。
  • 动作战系统。
  • 基于物理的手榴弹。
  • RPG系统
  • 存货系统
  • 库存栏和热键栏。
  • 包括战利品系统。
  • XP系统
  • 花键-底座平台运动。
  • 多种平台类型
  • 基于航点的电梯。
  • 加速器平台。
  • 单向和双向门户。
  • 高效的物理对象。

代码模块:

  •  Pixel2D-运行时
  •  Pixel2DEditor-Unookedonly
  •  Pixel2DEditorPawnSensing-编辑
  • Pixel2DEditorTileReplacer-编辑

蓝图数量:100+

C++类数:160

网络复制:没有

支持的开发平台:Windows、Linux

支持的目标构建平台:任何

文件: 手册










Trailer

Tutorials | Discord | Features | Demo | Manual

Thanks to community member Meletou1 we have a tutorial series available in French : Tutorial

Note: This does not work on macOS.

Pixel 2D Platformer Engine is a plugin for Unreal Engine that aims to pick-up where Paper2D left off. It's intended as an evolution of Paper2D and contains everything you need to create amazing 2D games. No C++ knowledge is required, everything is accessible through blueprints.

  • Each blueprint is clean and commented and all important variables are exposed,making it extremely easy to follow and customize.
  • The plugin already contains features including animated and destroyable tiles, flipbook animation blueprints and notifies, numerous examples of enemy AI behavior, a dynamic combat system using raytraces and physics projectiles, inventory systems and more.
  • Features a full demo level with full 2D platformer gameplay as a starting point.

拖车/拖车

指南 | 不和谐 | 特征 | 示范 | 手册

感谢社区成员Meletou1,我们有一个法语教程系列 : 教程

注意:这不适用于macOS。

Pixel2D平台游戏引擎是虚幻引擎的一个插件,旨在从Paper2D停止的地方开始。 它的目的是作为一个纸2d的演变,并包含所有你需要创造惊人的2D游戏。 不需要c++知识,一切都可以通过蓝图访问。

  • 每个蓝图都是干净的和注释的,所有重要的变量都是公开的,因此非常容易遵循和定制。
  • 该插件已经包含功能,包括动画和可破坏的瓷砖,flipbook动画蓝图和通知,敌人AI行为的众多示例,使用光线追踪和物理射弹的动态战斗系统,库存系统等等。
  • 具有完整的演示水平与完整的2D平台游戏作为起点。
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