




Features:
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212 Facial Morph Targets (ARKit/TongueTwists/Phonemes)
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Free weapon included
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Body and Facial ARKit abled Control Rig
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Highly Customizable shaders
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Rigged Modularity on the clothing
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Dynamic Procedural Animations
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Complex Playable Blueprint (Windwalker Echo adapted)
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Optimized geometry
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IK-Foot Placement built-in on the Echo blueprint
and more.
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: Yes
Number of Animations: 35
Animation types (Root Motion/In-place): Walk, Jog, Run, In-Place, Turn Around (Windwalker Echo and UE5 Manny retargeted), Facial Animation example, and Pose Drivers
Vertex counts of characters:
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Raven: 259.058
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Morning Star: 8.497
Number of Materials and Material Instances:
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Raven: 20
-
Morning Star: 1
Number of Textures:
-
Raven: 73
-
Morning Star: 4
Texture Resolutions: 256×256 to 4096×4096
DISCLAIMER:
This product supports Lumen and Nanite for Unreal Engine 5.0+
Documentation:
https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/
https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine/
功能:
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212 个面部变形目标(ARKit/TongueTwists/Phonemes)
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包含免费武器
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身体和面部 ARKit 控制装备
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高度可定制的着色器
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Rigged服装模块化
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动态程序动画
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复杂的可玩蓝图(Windwalker Echo改编)
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优化的几何形状
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Echo蓝图上内置的IK脚放置
更多。
绑定到史诗骨架:是
如果绑定到史诗骨架,则包括 IK 骨骼:是
动画:是
动画数量:35
动画类型(根运动/就地):行走、慢跑、跑步、就地、转身(风行者) Echo 和 UE5 Manny 重定向)、面部动画示例和姿势驱动程序
角色顶点计数:
-
Raven:259.058
-
晨星:8.497
材质和材质数量实例:
-
乌鸦:20
-
晨星:1
纹理数量:
-
乌鸦:73
-
晨星: 4
纹理分辨率:256×256 至 4096×4096
免责声明:
本产品支持 Unreal Engine 5.0+ 的 Lumen 和 Nanite
文档:
https://docs.unrealengine.com/5.0/en-US/lumen-global-Illumination-and-reflections-in-unreal-engine/
https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine/
🎥 VIDEO TRAILER |🎨 ARTSTATION POST | ✂️ GROOM MAKING OF
Meet Raven – a AAA-quality character built for Unreal Engine 5, designed with advanced customization, real-time performance, and game-ready features in mind. Whether you’re a developer, cinematic artist, or virtual production team, Raven delivers the flexibility and control needed for modern character workflows.
With thousands of visual variations, responsive physics simulations, and a fully featured overview level, Raven is much more than a model — she’s a complete character solution.
🔧 What’s Included:
-
200+ Facial & Body Morph Targets – Includes ARKit support, tongue twists, and phoneme-ready shapes.
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Fully Rigged Control System – Custom body and facial Control Rig adapted for ARKit morphs.
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IK Foot Placement – Integrated directly into the playable character blueprint.
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Procedural Animation System – Built-in Post Process Animation Blueprint handles hair, clothing, and accessory physics dynamically.
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Versatile Texture Variations – Easily switch between looks with multiple texture sets.
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Highly Customizable Shaders – Deep material control across hair, clothing, skin, and gear.
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Rigged to Unreal Engine Standards – Includes full IK, plus extra bones for simulating cloth, hair, accessories, and more.
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Windwalker Echo-Compatible Setup – Works just like Epic’s Echo character. Comes with an alternative third-person BP version (no IK).
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Two Level Presets – Includes a polished Beauty Render Scene and an in-depth Overview Level showcasing all features.
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Bonus Weapon Asset – Includes a free stylized weapon sharing the same master material system for seamless integration.
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Clean Project Structure – Proper folder hierarchy, naming conventions, and full Unreal Engine compatibility.
and more.
This character is designed to be easy to drop into existing projects, while still offering full control for advanced users. Every shader, blueprint, and rig has been built with both flexibility and performance in mind.
Want to support me? Pay me a Ko-fi!
🛠️ Technical Notes:
Supports Nanite and Lumen (UE5.0+)
Uses UDIMs – Make sure Virtual Texture Support is enabled
All poses in promotional images are for presentation only and not included
https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine
https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine
📁 Plugins Required:
-
LiveLinkControlRig
-
LiveLink
-
LiveLinkCamera
-
AppleARKit
-
AppleARKitFaceSupport
-
HairStrands
-
RigLogic
-
HairModelingToolset
-
AlembicHairImporter
Additional Bones Included of all my characters can be found HERE
📩 Get in Touch
Got a question? Need help integrating her into your project? Feel free to reach out:
📍 ArtStation | Facebook | Twitter
🎥 视频预告片 |🎨 ARTSTATION 帖子 | ✂️ 新郎制作
认识 Raven –专为虚幻引擎 5 打造的 AAA 品质角色,在设计时考虑了高级自定义、实时性能和游戏就绪功能。无论您是开发人员、电影艺术家还是虚拟制作团队,Raven 都能提供现代角色工作流程所需的灵活性和控制力。
凭借数千种视觉变化、响应式物理模拟和功能齐全的概览关卡,Raven 不仅仅是一个模型 – 她是一个完整的角色解决方案。
🔧 什么是包括:
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200+ 面部和身体变形目标 –包括 ARKit 支持、舌头扭曲和音素就绪形状。
-
完全装备的控制系统 –适用于 ARKit 的定制身体和面部控制装备
-
IK 脚部放置 – 直接集成到可玩角色蓝图中。
-
程序动画系统 –内置后期处理动画蓝图动态处理头发、衣服和配饰物理。
-
多功能纹理变体 – 在具有多个纹理集的外观之间轻松切换。
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高度可定制的着色器 – 对头发、衣服、皮肤和装备进行深入的材质控制。
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按照虚幻引擎标准进行装配 – 包括完整的 IK,以及用于模拟布料的额外骨骼,头发、配饰等等。
-
Windwalker Echo 兼容设置 – 与 Epic 的 Echo 角色类似。配有替代的第三人称 BP 版本(无 IK)。
-
两级预设 –包括精美的美容渲染场景和展示所有功能的深入概述级别。
-
额外武器资产 –包括共享相同主材质系统的免费风格化武器,以实现无缝连接集成。
-
清晰的项目结构 – 正确的文件夹层次结构、命名约定和完整的虚幻引擎兼容性。
以及更多。
此角色旨在轻松放入现有项目,同时仍为高级用户提供完全控制。每个着色器、蓝图和装备在构建时都考虑到了灵活性和性能。
想要支持我吗?付给我 Ko-fi!
🛠️ 技术注意:
支持 Nanite 和 Lumen (UE5.0+)
使用 UDIM – 确保启用虚拟纹理支持
宣传图片中的所有姿势仅供展示,并不用于展示包括
https://docs.unrealengine.com/5.0/en-US/lumen-global-Illumination-and-reflections-in-unreal-engine
https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine
📁插件必需:
-
LiveLinkControlRig
-
LiveLink
-
LiveLinkCamera
-
AppleARKit
-
AppleARKitFaceSuppo rt
-
HairStrands
-
RigLogic
-
HairModelingToolset
-
AlembicHairImporter
其他可以找到我所有角色中包含的骨头此处
📩联系
有问题吗?需要帮助将她整合到您的项目中吗?欢迎随时联系:
📍 ArtStation | Facebook | Twitter

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