A Template Project to use to Create your Own Flamethrower with Customizable Fire Propagation and Effects
一个模板项目,用于创建您自己的火焰喷射器与可定制的火焰传播和效果
Features:
- Functional Flamethrower
- Impact effect on the Flamethrower with various Objects and Actors
- Customizable Fire Propagation via Actors or Volumes
- Interaction between Fire Propagation Actors and Volumes to Extra Events
- Customizable Fire Propagation Direction / Length/ Duration
- Example Flamethrower Particle effect
- Example Burnt Decal
- Configurable Delays on Every Interaction of the Flame
Number of Blueprints:
- 1 Example Blueprint Interface
- 1 Player/Flamethrower Blueprint
- 7 Custom Blueprints + 1 Child-Blueprint
Input: Keyboard, Mouse
Network Replicated: No
Supported Development Platforms: PC
Supported Target Build Platforms: PC
Important/Additional Notes: More Features will be added overtime, inside the documentation there are some information.
特征:
- 功能火焰喷射器
- 与各种对象和Actor的火焰喷射器上的影响效果
- 通过Actor或卷进行可自定义的火灾传播
- 火灾传播Actor和卷与额外事件之间的交互
- 可定制的火灾传播方向/长度/持续时间
- 火焰喷射器粒子效果示例
- 例子烧焦的贴花
- 可配置的延迟在火焰的每一个相互作用
蓝图数目:
- 1示例蓝图接口
- 1玩家/火焰喷射器蓝图
- 7个自定义蓝图+1个子蓝图
输入:键盘,鼠标
网络复制:没有
支持的开发平台:PC
支持的目标构建平台:PC
重要/附加注意事项:更多的功能将被添加加班,里面的文档有一些信息。
Hello Everyone!
This Project serves as a template to create your own fully functional Flamethrower entirely made in Blueprints. There are Several Blueprints that act as examples on how you could interact with different parts of the environment and how you could setup your fire propagation system when items are caught on fire.
An example AI is present to also see the interaction between the flame and an example AI Enemy with Damage overtime effect and damage on hit. With this project you get the chance to have the code on your hands to create and customize your flamethrower and events as you like.
If you are a VFX artist, you may also change the Particle effects to improve the performance and realism of your particles.
In the demo there are some Normal examples and some Extreme ones on how you could use this system.
大家好!
这个项目作为一个模板来创建你自己的全功能火焰喷射器完全在蓝图中制作。 有几个蓝图作为示例,说明如何与环境的不同部分进行交互,以及如何在项目着火时设置火灾传播系统。
一个例子AI是存在的,也看到火焰和一个例子AI敌人之间的相互作用与伤害加时效果和伤害击中。 有了这个项目,你就有机会拥有你手上的代码来创建和定制你的火焰喷射器和事件,只要你喜欢。
如果您是特效艺术家,您也可以更改粒子效果以提高粒子的性能和真实感。
在演示中有一些正常的例子和一些极端的例子,你可以如何使用这个系统。
评论(0)