Features:

  • Metahuman Support
  • 8-Way Directional Movement
  • Smooth Rotation
  • Turn-In-Place
  • Overlay States (Pistol, Rifle)
  • Aim Offset (Pistol, Rifle)
  • Multiple Stances (Crouch, Walk, Run)
  • Male/Female Support
  • Inventory System
  • Weapon System

Content:

  • 41 Animations
  • 1 Actor Component (AC_Inventory)
  • 2 Meshes (Pistol, Rifle)
  • 2 Actor Blueprints (BP_Pickup, BP_Gun)
  • 2 Child Blueprints (BP_Pistol, BP_Rifle)
  • 1 Character Blueprint (BP_Player_Character)
  • 2 Animation Blueprints (ABP_Male, ABP_Female)
  • 3 Particle Effects (Pistol Flash, Rifle Flash, Bullet Impact)
  • 8 Sound Effects (Weapons, Footsteps and Background Audio)

Network Replicated: [Yes]

Supported Development Platforms:

  • Windows: (Yes)
  • Mac: (Yes)

IMPORTANT NOTES:

UE 5.0 has a bug using blendmasks which makes the overlay states not working when the project opens for the first time.

To solve this issue:

  1. Open the Animation Blueprint, Compile, Save.
  2. Open Character Blueprint, Compile, Save.

Everything should be working now. This is not my fault sorry, the problem was already reported to Epic.

Epic Report: https://forums.unrealengine.com/t/something-problematic-with-the-blend-mask-and-the-animation-blueprint/616206/8

特征:

  • 元人支持
  • 8向定向运动
  • 平稳旋转
  • 原地转
  • 叠加状态 (手枪,步枪)
  • 瞄准偏移 (手枪,步枪)
  • 多重姿态 (蹲伏,走路,跑步)
  • 男性/女性支持
  • 存货系统
  • 武器系统

内容:

  • 41动画
  • 1Actor组件(AC_Inventory)
  • 2网格(手枪,步枪)
  • 2个Actor蓝图(BP_Pickup,BP_Gun)
  • 2个子蓝图(BP_Pistol,BP_Rifle)
  • 1个角色蓝图(BP_Player_Character)
  • 2个动画蓝图(ABP_Male,ABP_Female)
  • 3粒子效果(手枪闪光,步枪闪光,子弹冲击)
  • 8音效(武器,脚步声和背景音频)

网络复制:[是]

支持的开发平台:

  • 视窗:(是)
  • Mac:(是)

重要事项:

UE5.0有一个使用blendmasks的错误,该错误使复盖状态在项目首次打开时不起作用。

要解决此问题:

  1. 打开动画蓝图,编译,保存。
  2. 打开角色蓝图,编译,保存。

现在一切都应该工作了。 这不是我的错对不起,问题已经报告给Epic。

史诗报告: https://forums.unrealengine.com/t/something-problematic-with-the-blend-mask-and-the-animation-blueprint/616206/8










Video Preview (2.0): https://youtu.be/pDLmoEBrFmw

Video Preview (2.0) [Custom Project]: https://youtu.be/XR5bSwqN0qw

Video Preview (1.0) [OLD]: https://www.youtube.com/watch?v=1ouk8iF-ZNU

Video Preview (1.0) [OLD] (City Crowd Sample): https://youtu.be/iNVvzcWecjI

Metahuman Integration: https://youtu.be/iTD8Fjumjis?si=1mPvbADEYeDFSirR

Metahuman Replacement: https://youtu.be/JWSAGhwrAEk

Full Breakdown: https://www.youtube.com/playlist?list=PL2gceESpdf6liAOOGX2BdqP4U0g55F2S-

Documentation: https://drive.google.com/file/d/1bYAkml339lLCn2mzigJDvsbetgEtjFrQ/view?usp=sharing

Use Custom Animations: https://iili.io/J3LKAes.png

Need help?

Join our discord channel:

https://discord.gg/RVSMfv9BCG

This locomotion system was made from scratch using lyra animations for the UE5 Skeleton.

It’s meant to be used as a Third Person Template since it has very simple implementations and provides a very good base for game development.

Hope you like it! 🙏

视频预览(2.0): https://youtu.be/pDLmoEBrFmw

视频预览(2.0)[自定义项目]: https://youtu.be/XR5bSwqN0qw

影片预览(1.0)[旧]: https://www.youtube.com/watch?v=1ouk8iF-ZNU

视频预览(1.0)[旧](城市人群样本): https://youtu.be/iNVvzcWecjI

元人整合: https://youtu.be/iTD8Fjumjis?si=1mPvbADEYeDFSirR

元人替代: https://youtu.be/JWSAGhwrAEk

全面细分: https://www.youtube.com/playlist?list=PL2gceESpdf6liAOOGX2BdqP4U0g55F2S-

文件: https://drive.google.com/file/d/1bYAkml339lLCn2mzigJDvsbetgEtjFrQ/view?usp=sharing

使用自定义动画: https://iili.io/J3LKAes.png

需要帮助吗?

加入我们的不和谐频道:

https://discord.gg/RVSMfv9BCG

这个运动系统是用 天琴座动画UE5骨架.

它是用来作为一个 第三人称模板 因为它有很 简单的实现 并提供了一个非常好的基础 游戏开发.

希望你喜欢! 🙏

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。