Features:
- Metahuman Support
- 8-Way Directional Movement
- Smooth Rotation
- Turn-In-Place
- Overlay States (Pistol, Rifle)
- Aim Offset (Pistol, Rifle)
- Multiple Stances (Crouch, Walk, Run)
- Male/Female Support
- Inventory System
- Weapon System
Content:
- 41 Animations
- 1 Actor Component (AC_Inventory)
- 2 Meshes (Pistol, Rifle)
- 2 Actor Blueprints (BP_Pickup, BP_Gun)
- 2 Child Blueprints (BP_Pistol, BP_Rifle)
- 1 Character Blueprint (BP_Player_Character)
- 2 Animation Blueprints (ABP_Male, ABP_Female)
- 3 Particle Effects (Pistol Flash, Rifle Flash, Bullet Impact)
- 8 Sound Effects (Weapons, Footsteps and Background Audio)
Network Replicated: [Yes]
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
IMPORTANT NOTES:
UE 5.0 has a bug using blendmasks which makes the overlay states not working when the project opens for the first time.
To solve this issue:
- Open the Animation Blueprint, Compile, Save.
- Open Character Blueprint, Compile, Save.
Everything should be working now. This is not my fault sorry, the problem was already reported to Epic.
Epic Report: https://forums.unrealengine.com/t/something-problematic-with-the-blend-mask-and-the-animation-blueprint/616206/8
特征:
- 元人支持
- 8向定向运动
- 平稳旋转
- 原地转
- 叠加状态 (手枪,步枪)
- 瞄准偏移 (手枪,步枪)
- 多重姿态 (蹲伏,走路,跑步)
- 男性/女性支持
- 存货系统
- 武器系统
内容:
- 41动画
- 1Actor组件(AC_Inventory)
- 2网格(手枪,步枪)
- 2个Actor蓝图(BP_Pickup,BP_Gun)
- 2个子蓝图(BP_Pistol,BP_Rifle)
- 1个角色蓝图(BP_Player_Character)
- 2个动画蓝图(ABP_Male,ABP_Female)
- 3粒子效果(手枪闪光,步枪闪光,子弹冲击)
- 8音效(武器,脚步声和背景音频)
网络复制:[是]
支持的开发平台:
- 视窗:(是)
- Mac:(是)
重要事项:
UE5.0有一个使用blendmasks的错误,该错误使复盖状态在项目首次打开时不起作用。
要解决此问题:
- 打开动画蓝图,编译,保存。
- 打开角色蓝图,编译,保存。
现在一切都应该工作了。 这不是我的错对不起,问题已经报告给Epic。
Video Preview (2.0): https://youtu.be/pDLmoEBrFmw
Video Preview (2.0) [Custom Project]: https://youtu.be/XR5bSwqN0qw
Video Preview (1.0) [OLD]: https://www.youtube.com/watch?v=1ouk8iF-ZNU
Video Preview (1.0) [OLD] (City Crowd Sample): https://youtu.be/iNVvzcWecjI
Metahuman Integration: https://youtu.be/iTD8Fjumjis?si=1mPvbADEYeDFSirR
Metahuman Replacement: https://youtu.be/JWSAGhwrAEk
Full Breakdown: https://www.youtube.com/playlist?list=PL2gceESpdf6liAOOGX2BdqP4U0g55F2S-
Documentation: https://drive.google.com/file/d/1bYAkml339lLCn2mzigJDvsbetgEtjFrQ/view?usp=sharing
Use Custom Animations: https://iili.io/J3LKAes.png
Need help?
Join our discord channel:
This locomotion system was made from scratch using lyra animations for the UE5 Skeleton.
It’s meant to be used as a Third Person Template since it has very simple implementations and provides a very good base for game development.
Hope you like it! 🙏
视频预览(2.0): https://youtu.be/pDLmoEBrFmw
视频预览(2.0)[自定义项目]: https://youtu.be/XR5bSwqN0qw
影片预览(1.0)[旧]: https://www.youtube.com/watch?v=1ouk8iF-ZNU
视频预览(1.0)[旧](城市人群样本): https://youtu.be/iNVvzcWecjI
元人整合: https://youtu.be/iTD8Fjumjis?si=1mPvbADEYeDFSirR
元人替代: https://youtu.be/JWSAGhwrAEk
全面细分: https://www.youtube.com/playlist?list=PL2gceESpdf6liAOOGX2BdqP4U0g55F2S-
文件: https://drive.google.com/file/d/1bYAkml339lLCn2mzigJDvsbetgEtjFrQ/view?usp=sharing
使用自定义动画: https://iili.io/J3LKAes.png
需要帮助吗?
加入我们的不和谐频道:
这个运动系统是用 天琴座动画 为 UE5骨架.
它是用来作为一个 第三人称模板 因为它有很 简单的实现 并提供了一个非常好的基础 游戏开发.
希望你喜欢! 🙏
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