Input:
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Mouse & Keyboard
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Gamepad
Assets:
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12x bluprint class, 1x enumeration
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1x behavior tree, 1 blackboard
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4x skeletal mesh
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13x texture (UE4), 34x texture (UE5)
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1x material
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3x material instance (UE4), 8x material instance (UE5)
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4x material function (UE4), 3x material function (UE5)
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2x level
Platforms:
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Windows / MacOS / Linux
输入:
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鼠标及键盘
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游戏手柄
资产:
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12x bluprint类,1x枚举
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1x行为树,1块黑板
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4x骨架网格
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13x纹理(UE4),34x纹理(UE5)
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1x材料
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3x材质实例(UE4),8x材质实例(UE5)
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4x材质功能(UE4),3x材质功能(UE5)
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2x级
平台:
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Windows/MacOS/Linux
This pack contains a queuing system, which is created for developers who want to add some pedestrians (or NPC, AI) having smooth vivid behavior (queue) to their projects, they can be a part of the gameplay or just be the background pedestrians.
Demo:
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Video Demo v1.1 (YouTube)
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Windows Demo v2.1 (Google Drive) | v2.1 (百度网盘)
Documentation:
Features:
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All done with blueprints and have been commented and properly arranged.
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Queuing NPC based on behavior tree, blackboard, tasks and services.
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Spline-based Queuing Route, you can flexibly control queue curves and customize parameters like interval distance between two adjacent NPCs, whether to let NPC stand at spline points, etc.
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NPC in different behavior states is set to different materials (green and red).
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If the NPC at the forefront of the queue leaves, all NPCs behind it will automatically move forward to the new position.
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Built-in debug system, which helps you to learn this system and develop with it.
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Quick setup and easy to use.
Supports:
Links:
这个包包含一个排队系统,这是为谁想要添加一些行人(或NPC,AI)具有流畅的生动行为(队列)到他们的项目开发者创建的,他们可以是游戏的一部分,或者只是
示范:
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视频演示 v1.1(YouTube)
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Windows演示 v2.1(谷歌驱动器) | v2.1(普瑞斯网站)
文件:
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PDF格式 v2.1(谷歌驱动器) | v2.1(普瑞斯网站)
特征:
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全部完成 蓝图 并得到了评论和妥善安排。
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排队NPC 基于行为树,黑板,任务和服务。
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基于样条线的排队路线,您可以灵活地控制队列曲线和自定义参数,如 间隔距离 相邻两个Npc之间,是否让NPC 站在样条点 等。
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不同行为状态的NPC被设置为不同的材料(绿色和红色)。
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如果排在队列最前面的NPC离开,后面的所有Npc都会 自动前进 到新的位置。
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内置调试系统,这有助于你学习这个系统,并与它发展。
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快速设置和易于使用。
支援服务:
连结:
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