Features:
- Three exoskeleton parts (arms, legs, spine) that can be added to your characters.
- Four base material types, plus options to change colors and further customize the appearance to suit your needs.
- Adapts to your own character, so no custom animations are needed to get the exoskeleton to line up with your existing character animations.
Number of Blueprints: 3 exo blueprints, 3 exo animation blueprints, 1 modified demo character blueprint.
Input: Default third person example mouse/keyboard/gamepad inputs.
Network Replicated: Works in multiplayer, all animations are updated client side so no net traffic or direct replication involved.
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: https://docs.google.com/document/d/1eUL8xlSgR6v6CZXlf0if26WXiRhhfD12ghqH224aZn4/edit?usp=sharing
特征:
- 三个外骨骼部分(手臂,腿,脊柱),可以添加到您的角色。
- 四种基本材料类型,以及更改颜色和进一步自定义外观以满足您的需要的选项。
- 适应您自己的角色,因此不需要自定义动画来使外骨骼符合您现有的角色动画。
蓝图数量:3个exo蓝图,3个exo动画蓝图,1个修改的演示角色蓝图。
输入:默认的第三人称示例鼠标/键盘/游戏手柄输入。
网络复制:在多人游戏中工作,所有动画都更新客户端,因此不涉及网络流量或直接复制。
支持的开发平台:
Windows:是的
Mac:没有
文件: https://docs.google.com/document/d/1eUL8xlSgR6v6CZXlf0if26WXiRhhfD12ghqH224aZn4/edit?usp=sharing





This pack contains a series of actors (arms, legs, spine) that make up an exo suit. You can attach these to your character as child actors and once you set the reference skeleton they should follow along with you’ll have an exoframe that roughly mimics your characters actions. The exoskeleton uses IK and it’s own animation blueprints to follow along with your own characters movements, so despite not directly matching up with your characters bones and pivots it won’t need any of it’s own animations and just mimics whatever your base character does (within reason, break dancing may result in some occasional clipping or stuff).
You will need to add some sockets onto your characters skeleton to tell the exoskeleton where it should line up certain parts like the joints and knees and such. So you’ll need to add six sockets (most likely on the upper arms, thighs, and calves). You can do this easily in unreal by just going to the skeleton, clicking on the given bone, and right click selecting Add Socket and moving it to where you want. Or copy pasting from the demo characters skeleton.
It’s also possible to use this on some non standard skeleton types, since it’s simply following along various key bones (pelvis, upper spine, upper arm, lower arm, feet, etc…) that you tell it to. And the defaults are set to the mannequin skeletons names but you can change these to some others as long as your own character is roughly the right size/build and has some version of these various key bones (though might need to make sockets on those bones and use those instead so you could adjust the starting rotation to match the mannequin skeletons). Results on this may vary, though so if you don’t know the details of what all differs on your skeletons beyond just the bone names and hierarchy it might not be best to buy this product counting on it working in your specific case without first asking me and providing some info on your own setup. Feel free to ask here in the questions, or on my discord, or via email (links in the documentation under contact info).
This pack has four base material types, painted metal, shiny metal, carbon fiber, and weathered industrial. Each of these also has some options that let you customize their colors and appearance a bit further using the provided color masks.
This product also is simply following along with the set bones and sockets you provide it
这个包包含一系列组成exo套装的演员(手臂,腿部,脊柱)。 您可以将这些附加到您的角色作为子actor,一旦您设置了参考骨架,他们应该跟随您将有一个大致模仿您的角色动作的exoframe。 外骨骼使用IK和它自己的动画蓝图来跟随你自己的角色运动,所以尽管没有直接匹配你的角色骨骼和枢轴,它不需要任何它自己的动画,只是模仿你的基本角色所做的任何事情(在合理的范围内,霹雳舞可能会导致一些偶尔的剪辑或东西)。
您需要在角色骨架上添加一些套接字,以告诉外骨骼它应该在哪里排列某些部分,如关节和膝盖等。 所以你需要添加六个插座(最有可能在上臂,大腿和小腿上)。 您可以在虚幻中轻松完成此操作,只需转到骨架,单击给定骨骼,然后右键单击”添加套接字”并将其移动到所需位置即可。 或者从演示角色骨架复制粘贴。
也可以在一些非标准的骨骼类型上使用它,因为它只是沿着各种关键骨骼(骨盆,上脊柱,上臂,下臂,脚等)。..)你告诉它。 默认设置为人体模型骨架名称,但您可以将这些更改为其他名称,只要您自己的角色大小/构建大致正确,并且具有这些不同关键骨骼的某些版本(尽管可能需要在这些骨骼上制作套接字并使用这些套接字,以便您可以调整起始旋转以匹配人体模型骨架)。 这方面的结果可能会有所不同,但如果您不知道骨骼上所有不同之处的细节,不仅仅是骨骼名称和层次结构,那么购买这个产品可能不是最好的,因为它在您的具体情况下工作,而无需首先询问我并提供一些关于您自己设置的信息。 请随时在这里提出问题,或在我的不和,或通过电子邮件(联系信息下的文档链接)。
该包装有四种基本材料类型,涂漆金属,闪亮金属,碳纤维和风化工业。 每个选项都有一些选项,可让您使用提供的颜色蒙版进一步自定义其颜色和外观。
这个产品也是简单地跟随与设置骨头和插座您提供它

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