




Input: Default TPP character input
Network Replicated: No
Supported Development Platforms: Windows
Windows/Mac: Yes
Development time: 30+ months
Package size: 114 MB
Demo content size: 285 MB (demo content can be easily removed)
- 118 materials, 57 instances, 203 material functions
- 47 blueprints, 12 interfaces
- 13 Niagara systems, 32 Niagara modules
- 60 textures
Notes: The package contains textures and meshes from Starter Content and rocks from A Boy & His Kite used only for demonstration purposes.
I am ready for your requests. Your positive reviews and comments are my fuel for the next update.
输入:默认TPP字符输入
网络复制:没有
支持的开发平台:Windows
Windows/Mac:是的
开发时间:30个月以上
文件大小:114MB
演示内容大小:285MB(演示内容可以很容易地删除)
- 118个材质,57个实例,203个材质函数
- 47个蓝图,12个接口
- 13个尼亚加拉系统,32个尼亚加拉模块
- 60纹理
注意事项: 包装 包含来自初学者内容的纹理和网格,以及来自 一个男孩&他的风筝 仅用于演示目的。
我已经准备好接受你的要求了。 你的积极评价和评论是我下次更新的燃料.
Before purchasing, kindly review the limitations chapter in the [Documentation]
Ensuring the product meets your expectations is crucial for the [Refund Policy]Downloadable demo: [itch.io] Videos: [Tunnels], [Waterfall], [Coastline], [River], [Beach], [Cross-Section], [Stormy Ocean], [Playground]
Support: [Reporting bugs], [Discord], [Email] Release notes: [1.1], [2.0], [3.0] Learning: [Documentation], [Video Tutorials]
Features:
- Realtime shallow water simulation – fluid data modifiers, wave generator, and extendable interface
- Fluid surface rendering – caustics, wetness, underwater, waterline, advected foam, advected waves, blending with the ocean, dynamic audio detection.
- Fluid Interaction – simple cheap ripple solver moving with character, optimized to an absolute minimum
- Ocean wave blending – rendering tillable ocean heightmap texture in a single pass
- Niagara environment interaction – High-quality effects, bouncy, animated plants, character swimming, boats,
- Clean, efficient, GPU-friendly implementation, interface designed with the KISS (Keep It Simple, Stupid) rule in mind
- Small, compact, and low memory footprint
- Tool for generating ultra-fast static meshes with flow maps baked into vertex color.
- Advanced fluid state management.
- Niagara fluid async readback system for sampling height and fluid flow in blueprints.
- Dynamic audio analyzer. The sound source is positioned based on fluid movement.
- Four example maps – beach, island, river, and baked static river
- Uses velocity-based fluid flow advection method for foam, caustics, and waves
- Water cross-section rendering
- Large-scale nonsimulated coastline(up to 10×10 km) with wave break based on wave profile technology
- Infinite mesh grid rendering based on Niagara
- Watercolor presents, advanced scattering settings, and brush painter
- Underwater based on SLW material mode working with changeable time-of-day
- Unique underwater volumetric glass system
Limitations:
Please read the description about limitations before purchasing. It is important!
- Open-world is currently not supported.
- Multiplayer is only partially supported (detailed explanation in the documentation)
- Simulation is calculated in a 2D grid projected on the heightfield (captured ground)
- Wave breaks are not simulated. It’s based on predefined wave profile animation.
- The mobile platform is not supported
- Forward rendering (VR) works, but it is limited in functionality
- There is no integration with the Water Plugin
Projects that use Fluid Flux:
[Brushify – Beach Pack][Kayak VR]
在购买之前,请查看 限制 第1章 [文件]
确保产品符合您的期望对于 [退款政策]可下载的演示: [脧锚脧赂itch.io] 短片: [隧道], [瀑布], [海岸线], [河], [海滩], [横截面], [暴风雨的海洋], [游乐场]
支援服务: [报告错误], [不和谐], [电邮] 发行通知书: [1.1], [2.0], [3.0] 学习: [文件], [视频教程]
特征:
- 实时浅水模拟-流体数据修改器、波浪发生器和可扩展接口
- 流体表面渲染-腐蚀性,湿性,水下,水线,平流泡沫,平流波,与海洋混合,动态音频检测.
- 流体相互作用-简单的廉价纹波求解器与字符移动,优化到绝对最小
- 海浪混合-单次渲染可耕海洋高度图纹理
- 尼亚加拉环境互动-高品质的效果,有弹性,动画植物,人物游泳,船,
- 干净,高效,GPU友好的实现,界面设计与亲吻(保持简单,愚蠢)规则牢记
- 小巧、紧凑、内存占用低
- 用于生成超快速静态网格体的工具,使用烘焙为顶点颜色的流图。
- 先进的流体状态管理。
- Niagara流体异步回读系统,用于在蓝图中采样高度和流体流量。
- 动态音频分析仪。 声源基于流体运动来定位。
- 四个示例地图–海滩,岛屿,河流和烘焙静态河流
- 使用基于速度的流体流动平流法处理泡沫、苛性碱和波浪
- 水横截面绘制
- 基于波浪剖面技术的大规模非模拟海岸线(长达10×10公里)
- 基于Niagara的无限网格网格渲染
- 水彩呈现,高级散射设置和画笔画家
- 基于SLW材料模式的水下工作,具有可变的时间
- 独特的水下容积玻璃系统
限制:
请在购买前阅读有关限制的说明。 这很重要!
- 目前不支持开放世界。
- 多人游戏仅部分支持(文档中有详细说明)
- 模拟是在投影在高度场(捕获的地面)上的2D网格中计算的
- 波浪断裂不是模拟的。 它基于预定义的波浪轮廓动画。
- 不支持移动平台
- 正向渲染(VR)工作,但功能有限
- 没有与Water插件集成
使用流体通量的项目:

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