Attention: In different versions of UE4, the scene may look lighter or darker. If you encounter this, adjust the auto-exposure value in the post processing component of the scene.
Some models you can see on our >ArtStation page<.
Physically-Based Rendering: Yes
Texture Size: from 512*512 – 4096*4096
Collision: Yes, custom
Triangle Count: on average 5917 per 0LOD, 4085 per 1LOD, 2496 per 2LOD, 1070 per 3LOD
LODs: Yes, 3 LODs for each model
Number of Meshes: 377
Number of Models: 180
Number of Blueprints: 35
Number of Materials and Material Instances: 226
Number of Master Material: 5
Number of Sounds: 61
Number of Textures: 630 (includes Albedo, Normal map, Metallic+Roughness, AO)
Platforms Tested: Windows 10
Characteristics of the PC, which was used for testing this content:
PC 1
i7 – 4770k 4.3 GHz
32 GB RAM 2400 Mhz
NVIDIA GTX 1070 8Gb
PC 2
i7 – 930 2.80 GHz
6 GB RAM 1333 Mhz
NVIDIA GTX 460 1GB
Demo Scene (Max Quality) Unlocked fps
PC1: 150-220 FPS
PC2: 40-80 FPS
Demo Scene (Medium Quality) Unlocked fps
PC1: 240-310 FPS
PC2: 80-120 FPS
Disabling decals in the scene gives a performance gain of +20-40 frames
Support email: dragonmotion3d@gmail.com
注意事项: 在不同版本的UE4中,场景可能看起来更亮或更暗。 如果遇到这种情况,请在场景的后期处理组件中调整自动曝光值。
您可以在我们的>上看到一些型号艺术站网页<.
基于物理的渲染:是
纹理大小:从512*512 – 4096*4096
碰撞:是的,定制
三角形计数:平均每0LOD5917,每1LOD4085,每2LOD2496,每3LOD1070
Lod:是的,每个型号3个Lod
目数:377
型号数量:180
蓝图数目:35
材质和材质实例数:226
母材数量:5
声音数量:61
纹理数量:630(包括反照率,法线贴图,金属+粗糙度,AO)
测试平台:Windows10
用于测试此内容的PC的特性:
个人电脑1
i7–4770k4.3GHz的
32GB RAM2400兆赫
NVIDIA GTX1070 8Gb
个人电脑2
i7-930 2.80GHz的
6GB RAM1333兆赫
NVIDIA GTX460 1GB
演示场景(最大质量)解锁fps
PC1:150-220FPS
PC2:40-80FPS
演示场景(中等质量)解锁fps
PC1:240-310FPS
PC2:80-120FPS
在场景中禁用贴花可获得+20-40帧的性能增益
支援电邮: dragonmotion3d@gmail.com
This content contains 180 HQ game models that can be used to create an interesting interior; designed for both visualization and games.
The content includes more than 370 static meshes, 35 flexible and configurable Blueprints. This allows you to create many combinations of models. Also, there are several animated, flexible, and customizable models.
There is a fully functional and working synthesizer with a keyboard layout that can be found in the link above the description.
Created a handy tool for working with decals, which will quickly and easily change and customize their properties. This will enable you to create many options from a single texture.
4 high-quality master material with convenient functions and parameters. One of the main functions of the master material is the ability to switch the tiling method in one click, which is very convenient for archviz.
Completely modular content.
There are 25 quality tile materials. Spline element will allow to build in the scene elements such as pipes, wires, hoses, etc. Any length, thickness, and shape.
High optimization. Low poly models. Tests on computers of different configurations can be found in the technical description.
High quality collision for all models.
WARNING!!! For correct work of decals, it is necessary to activate some parameters in the editor, more detail in the important video link above.
NOTE: if the scene is lighter or darker, change the auto-exposure parameters in post-processing.
>概览资料<
此内容包含180个HQ游戏模型,可用于创建有趣的内部;专为可视化和游戏而设计。
内容包括370多个静态网格体,35个灵活且可配置的蓝图。 这允许您创建许多模型组合。 此外,还有几个动画,灵活和可定制的模型。
有一个功能齐全且工作的合成器,带有键盘布局,可以在描述上面的链接中找到。
创建了一个方便的工具,用于处理贴花,这将快速,轻松地更改和自定义其属性。 这将使您能够从单个纹理创建许多选项。
4高品质的母材,功能和参数方便。 母材的主要功能之一是能够一键切换平铺方式,这对archviz来说非常方便。
完全模块化的内容。
有25优质瓷砖材料。 样条元素将允许在场景中构建元素,如管道,电线,软管等。 任何长度、厚度和形状。
高优化性。 低聚模型。 在不同配置的计算机上的测试可以在技术说明中找到。
所有型号的高品质碰撞。
警告!!! 对于贴花的正确工作,有必要在编辑器中激活一些参数,更多细节在上面的重要视频链接中。
注意:如果场景较亮或较暗,请在后期处理中更改自动曝光参数。
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