Physically-Based Rendering: Yes
Texture Size : Varied (512 to 4096)
Collision: Yes
Vertex Count: Varied
LODs: 1 to 4 (4 for trees with billboards)
Number of Meshes: 48
Number of Materials and Material Instances: 50
Number of Textures: 106
Number of Particles: 1 (CPU)
Number of Sounds: 3
Engine Compatibility: PC
Intended Platform: PC
Platforms Tested: PC
Documentation Included: No
基于物理的渲染:是
纹理尺寸:变化(512至4096)
碰撞:是的
顶点数:变化
Lod:1至4(4为有广告牌的树木)
目数:48
材质和材质实例数:50
纹理数量:106
粒子数:1(CPU)
声音数量:3
发动机兼容性:PC
预期平台:PC
测试平台:PC
文件包括:否





Preview: https://www.youtube.com/watch?v=3_yVtr_ANAU
Scene consists of large landscape with two connected islands, cliffs, rock formations, photo-scanned rock meshes and materials, tropical foliage, birds (as a particle system), shore waves (using a spline mesh) and sounds.
For better visuals enable "distance field ambient occlusions" for the demo scene (from engine settings)
预览: https://www.youtube.com/watch?v=3_yVtr_ANAU
场景由两个相连的岛屿、悬崖、岩层、照片扫描的岩石网格和材料、热带植物、鸟类(作为粒子系统)、岸波(使用样条网格)和声音组成。
为了获得更好的视觉效果,为演示场景启用”距离场环境遮挡”(从引擎设置)

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