Features:
- High number of quality assets.
- Modular building meshes, street assets
- Customizable blueprints; spline street creator, parking lot and park randomizers, toggleable streetlights, customizable building variations, surface snapping for cars and street props.
- Demonstration scene makes use of distance fields, all assets optimized for distance field AO
- Weather effects are all in single post process material. Easy to disable or use in another project.
Number of Unique Meshes: 224
Collision: Yes, custom
Vertex Count: 11,126 to 566,732 for complete buildings. Varied for assets. (max 7676)
LODs: Yes
Number of Materials and Material Instances: 79
Number of Textures: 168
Texture Resolutions: mostly 4096×4096, 2048×4096 for tree atlases, 512×512, 1k and 2k for effects.
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: Link : https://youtu.be/18a0dlPyOZU
Important/Additional Notes:
-For better visuals enable "distance field ambient occlusions" for the demo scenes (from engine settings)
-Check "two sided distance field" for new buildings to eliminate potential distance field related anomalies.
特征:
- 优质资产数量高。
- 模块化建筑网格,街道资产
- 可定制的蓝图;样条街道创建者、停车场和公园随机化器、可切换的街灯、可定制的建筑变化、汽车和街道道具的表面捕捉。
- 演示场景利用距离场,所有针对距离场AO优化的资产
- 天气效果都是在单一的后处理材料. 易于禁用或在另一个项目中使用。
唯一网格数:224
碰撞:是的,定制
顶点数:完整建筑物的顶点数为11,126至566,732。 因资产而异。 (最大7676)
Lod:是的
材质和材质实例数:79
纹理数量:168
纹理分辨率:树状地图集主要为4096×4096、2048×4096,效果为512×512、1k和2k。
支持的开发平台:
Windows:是的
Mac:是的
文档:链接 : https://youtu.be/18a0dlPyOZU
重要/附加注意事项:
-为了获得更好的视觉效果,为演示场景启用”距离场环境遮挡”(从引擎设置)
-检查新建筑物的”双面距离场”,以消除潜在的距离场相关异常。
Demo video "Day": https://youtu.be/o-gxHftzh1Q
Demo video "Night": https://youtu.be/XGxtyhCCPyY
Blueprint showcase video: https://youtu.be/18a0dlPyOZU
A game environment with hundreds of assets and customizable blueprints.
Contains separate day and night demo maps, blueprints for easy placement and randomization options.
You can create custom buildings using modular assets and make use of blueprints to randomize (See BP showcase video)
For better visuals enable "distance field ambient occlusions" for the demo scenes (from engine settings)
演示视频”日”: https://youtu.be/o-gxHftzh1Q
演示视频”夜”: https://youtu.be/XGxtyhCCPyY
蓝图展示短片: https://youtu.be/18a0dlPyOZU
包含数百个资源和可自定义蓝图的游戏环境。
包含独立的日夜演示地图,易于放置的蓝图和随机化选项。
您可以使用模块化资源创建自定义建筑物,并使用蓝图进行随机化(请参阅BP showcase视频)
为了获得更好的视觉效果,为演示场景启用”距离场环境遮挡”(从引擎设置)
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