Features:

  • Demo scene included

Texture Sizes:

• (10) 4096×4096

• (3) 4096×2048

• (2) 4096×128

• (18) 2048×2048

• (4) 2048×1024

• (4) 2048×256

• (16) 1024×1024

• (6) 512×512

• (2) 256×256

• (2) 128×128

• (2) 128×64

• (4) 8×8

Collision: Yes, Automatically generated

Vertex Count: max 12680 min 4

LODs: Yes, Automatically LOD for each mesh (different amounts 2-5 LOD)

Number of Meshes: 141

Number of Materials and Material Instances: 8 Materials and 31 Material Instances

Number of Textures: 73

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

特征:

  • 演示场景包括

纹理尺寸:

•(10)4096×4096

•(3)4096×2048

•(2)4096×128

•(18)2048×2048

•(4)2048×1024

•(4)2048×256

•(16)1024×1024

•(6)512×512

•(2)256×256

•(2)128×128

•(2)128×64

•(4)8×8

碰撞:是的,自动生成

顶点数:最大12680分钟4

Lod:是的,每个网格自动LOD(不同数量2-5LOD)

目数:141

材质和材质实例数:8个材质和31个材质实例

纹理数量:73

支持的开发平台:Windows

支持的目标构建平台:Windows










• This package is part of a larger package (NeonCityCompletePack): (LINK)

• The package includes a demo scene

• Procedural Dirt Shader for walls (Based on mesh distance field)

!!!! Beware!!!!

• Some of the pivot points are not centered for easier placement.

• Some meshes (such as walls, floors, roofs, some props, etc.) do not have polygons on the "back" side, and can only be used as modules

•此套餐是较大套餐的一部分(N.新的,新的): (连结)

*该软件包包括一个演示场景

*墙壁的程序污垢着色器(基于网格距离场)

!!!! 当心!!!!

• 一些枢轴点不居中以便于放置。

• 一些网格(如墙壁,地板,屋顶,一些道具等。)在”背面”一侧没有多边形,只能用作模块

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