Features:
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Slicing skeletal meshes
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Slicing static meshes
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Example material-based visual effect on created slices
Code Modules:
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ActionSlicing (type: Runtime)
Number of Blueprints: 5
Number of C++ Classes: 8
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64, Android, Linux
Documentation: Spotlight Video – Preview + Tutorial
特征:
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切片骨架网格
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切片静态网格
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创建的切片上基于材质的视觉效果示例
代码模块:
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ActionSlicing(类型:运行时)
蓝图数目:5
C++类数:8
网络复制:没有
支持的开发平台:Win64
支持的目标构建平台:Win64、Android、Linux
文件: 聚光灯视频-预览+教程
Slice actors with static or skeletal meshes using minimal setup. Supports slicing skeletal meshes during animation at runtime.
VIDEO:
Spotlight Video – Preview + Tutorial
WHY SHOULD YOU CHOOSE THIS PLUGIN?
It does not require preparing the slices as static meshes – the resulting slices are generated dynamically at runtime. This means, that when a skeletal mesh gets sliced – at this moment its animation gets paused, and the skeletal mesh gets converted to static mesh. At this point, the static mesh gets converted to a procedural mesh, which gets sliced into 2 pieces (all of this happens in the backend – you just call one blueprint function in order to execute this functionality).
WHAT CAN IT BE USED FOR?
Action Slicing is a solid choice when you need to implement slicing in low to mid-poly projects. For high-poly projects: keep in mind that slicing high-poly skeletal meshes at runtime will be costly. There is an optimization in place, which will dynamically swap the high poly mesh with a less complex LOD version (if it exists) – which will result in lower quality slices, so just be aware of that. I highly suggest watching the spotlight video and/or looking at the screenshots – you will notice this. That being said – any project where you want to slice through walls, chests, robots, or any other static/skeletal meshes – Action Slicing might be just what you need.
使用最少的设置对具有静态或骨架网格体的actor进行切片。 支持在运行时在动画期间对骨架网格体进行切片。
短片:
你为什么要选择这个插件?
它不需要将切片准备为静态网格体-生成的切片是在运行时动态生成的。 这意味着,当一个骨架网格体被切片时–此时它的动画被暂停,并且骨架网格体被转换为静态网格体。 此时,静态网格体转换为过程网格体,并将其切成2块(所有这些都在后端发生-您只需调用一个蓝图函数即可执行此功能)。
它能用来做什么?
当您需要在中低聚项目中实施切片时,动作切片是一个可靠的选择。 对于高多边形项目:请记住,在运行时切片高多边形骨架网格体的成本很高。 有一个优化的地方,这将动态交换高多边形网格与一个不太复杂的LOD版本(如果它存在)-这将导致较低的质量切片,所以请注意这一点。 我强烈建议观看spotlight视频和/或查看屏幕截图-你会注意到这一点。 话虽这么说-任何项目,你想要通过墙壁,箱子,机器人或任何其他静态/骨架网格体切片-动作切片可能正是你所需要的。
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