Content:

  • 32 Emitters. (Offense, Defense, Impact, Ribbon trails, All named properly)
  • 42 Materials, 43 Instances. (Often commented with additional info)
  • 52 Static Meshes. (Between 4 and 2060 polygons)
  • 67 Textures. (Mostly Noise/Sprite/Mask/Flipbooks, 512/512 up to 4096/4096 but can be resized when needed)
  • 11 Great Material Functions. (Exposed, commented, useful)
  • 3 Vector Fields.
  • Showcase content. (Blueprints, Levels, blob character, wizard hat, and more)

Optimizations:

  • All systems come with three LOD’s. (Reducing spawn rate/detail on distance)
  • All systems come with Detail modes. (Adjusts depending on in-game quality settings. Low/Med/High/Ultra)
  • All systems come with Significance Levels. (Too much happening on screen? > reduce quality/spawn rate)
  • All textures have proper “Texture Grouping” that is affected by in-game quality settings properly.
  • All textures have the proper “Compression settings”.
  • Material instructions are as low as possible. (Within reason when overhauling these packages)
  • Proper usage of material instance. (No duplicate instance permutations)
  • All materials share a “Material Parameter Collection” to easily globally tweak content.

Light is automatically disabled depending on LOD, Detail Mode medium or lower, Significance Level medium or lower but can be removed entirely for optimization.

Can still reduce texture size when needed.

This is a VFX-Only package, I do not provide help with blueprint issues.

Type of emitters: CPU, GPU, Mesh, Ribbon.

Documentation included: No.

内容:

  • 32个发射器。 (进攻,防守,冲击,丝带小径,所有命名正确)
  • 42材料,43实例。 (经常评论附加信息)
  • 52静态网格。 (在4和2060多边形之间)
  • 67纹理。 (主要是Noise/Sprite/Mask/Flipbooks,512/512到4096/4096,但可以在需要时调整大小)
  • 11伟大的材料功能。 (曝光,评论,有用)
  • 3矢量场。
  • 展示内容。 (蓝图、关卡、blob角色、巫师帽等)

优化:

  • 所有系统都有三个LOD。(降低距离上的产卵率/细节)
  • 所有系统都带有细节模式。 (根据游戏中的质量设置进行调整。 低/中/高/超)
  • 所有系统都具有显着性水平。 (屏幕上发生的事情太多了? >降低质量/产卵率)
  • 所有纹理都有适当的”纹理分组”,受游戏内质量设置的影响。
  • 所有纹理都有适当的”压缩设置”。
  • 材料说明尽可能低。 (在合理范围内检修这些包裹时)
  • 材质实例的正确使用。 (没有重复的实例排列)
  • 所有材质共享一个”材质参数集合”,可轻松全局调整内容。

根据LOD、细节模式中等或较低、显着性水平中等或较低,光源会自动禁用,但可以完全删除以进行优化。

仍可在需要时减小纹理尺寸。

这是一个仅限VFX的软件包,我不提供蓝图问题的帮助。

发射器类型:CPU,GPU,网格,色带。

文件包括:没有。










Note: It uses Cascade, not Niagara.An update for niagara will be at a later date.

Preview Video: Here

The “Luos’s Eight Elements ” pack combines the “Four Elements” and “Four More Elements” packages.

Since this is a merged package, you will find eight different elements centered around offensive, defensive, and impact-based effects. They will look amazing in your RPG, MOBA, or any other fantasy or adventure game!

All effects come with optimized textures, materials, and meshes, three LODs, Detail modes, and Significance levels. They work from ES2 (old Android/Apple) all the way up to current-gen PCs, including VR.

This merged pack has the additional benefit of merging some of its materials and textures, reducing the number of materials, Instances, and textures slightly.

注意:它使用Cascade,而不是Niagara.An 尼亚加拉的更新将在晚些时候进行.

预览视频:这里

“洛斯的八要素”包结合了”四要素”和”四要素”包。

由于这是一个合并的包,你会发现八个不同的元素围绕进攻,防守和基于冲击的效果。 他们会在你的RPG,MOBA或任何其他幻想或冒险游戏中看起来很棒!

所有效果都具有优化的纹理、材质和网格、三个Lod、细节模式和显着性级别。 他们从ES2(旧的Android/Apple)一直到当前的Pc,包括VR。

这个合并包还有一个额外的好处,就是合并了它的一些材质和纹理,稍微减少了材质、实例和纹理的数量。

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