Features: (Please include a full, comprehensive list of the features of the product)
- Omni directional as well as directional sparks, arcs and bolts.
- Particle systems for single burst, constantly looping and randomly looping.
- All systems are highly parameterized to allow end user to set color, size of arcs, spawn rates, and area of effect
- 7 Original Flipbooks = 3 x arcs, 3 x bolts, 1 x smoke
Type of Emitters: (CPU, GPU, and/or mesh emitters?) CPU & GPU
Number of Effects: 25
Number of Textures: 4 (Arcs & Bolts Grey-packed to save on memory)
Number of Materials: 6
Number of Blueprints: 0
Number of Meshes: 0
Supported Development Platforms: PC
Supported Target Build Platforms: PC
Documentation: N/A
Important/Additional Notes:
特点:(请包括一个完整的,全面的产品功能列表)
- 全向以及定向火花,弧和螺栓。
- 粒子系统为单突发,不断循环和随机循环.
- 所有系统都是高度参数化的,允许最终用户设置颜色、弧的大小、生成率和效果区域
- 7原始Flipbooks=3x弧,3x螺栓,1x烟
发射器类型:(CPU,GPU和/或网格发射器?)CPU和GPU
效果数量:25
纹理数量:4(弧和螺栓灰色包装,以节省内存)
材料数量:6
蓝图数目:0
目数:0
支持的开发平台:PC
支持的目标构建平台:PC
文件:N/A
重要/附加注意事项:
Video:
Omni directional as well as directional sparks, arcs and bolts. Particle systems for single burst, constantly looping and randomly looping. All systems are highly parameterized to allow end user to set color, size of arcs, spawn rates, and area of effect to spawn in. Arc and bolt emitters use dynamic parameters to randomly call one of three channels inside a flipbook texture sheet from the material to allow for a higher degree of variation in visual appearance.
短片:
全向以及定向火花,弧和螺栓。 粒子系统为单突发,不断循环和随机循环. 所有系统都是高度参数化的,允许最终用户设置颜色、弧的大小、生成率和生成的效果区域。 Arc和bolt发射器使用动态参数从材质中随机调用flipbook纹理表内的三个通道之一,以允许视觉外观的更高程度变化。
评论(0)