Features:
- Various Blueprints
- Modular
- Game Ready
- Customizable stadium design
- Easy to use
- Customizable physics system
Collision: Yes, both custom and generated
LODs: Generated
Each model is textured with PBR materials
Collision and LOD’s are fixed carefully
Number of Blueprints: 21
Number of Unique Meshes: 38
Number of Materials: 16
Number of Material Instances: 34
Number of Textures: 61
Supported Development Platforms: Windows, Mac
特征:
- 各种蓝图
- 模块化设计
- 游戏准备就绪
- 可定制的体育场设计
- 易于使用
- 可定制的物理系统
碰撞:是的,自定义和生成
Lod:生成
每个模型都用PBR材料纹理化
碰撞和LOD是小心固定的
蓝图数目:21
唯一网格数:38
材料数量:16
材质实例数:34
纹理数量:61
支持的开发平台:Windows、Mac
BLUEPRINTS:
1.Free kick player with kicking a ball animation and game ready implemented kicking the ball physics.
2.Goal keeper with jumping and reaching to ball animation and game ready physics implementation.
3.Ball hit point prediction considering wind and curve forces.
4.Goal display in stadium led’s and implemented UI.
5.Game ready level system and shared stadium among levels.
蓝图:
1.任意球球员与踢球动画和游戏准备实施踢球物理。
2.守门员与跳跃和达到球动画和游戏准备物理实现.
3.考虑风和曲线力的球命中点预测.
4.目标显示在体育场led的和实现的UI.
5.游戏准备水平系统和共享体育场之间的水平.
评论(0)