3 Rigged and animated Fish skeletal meshes (Trout, Bluegill, and Tuna) 6 Animations 9 Animation Blueprints 9 NPC Fish Blueprints 3 Game modes (Auto Fish, Play as Fish, and Spectator Mode) 3 sample Maps High resolution textures (2K) and materials 3 Physics Assets 6 Fish Skins (3 each) LODsIntended Platform: Windows Platforms Tested: Windows Documentation Included: No

3操纵和动画鱼骨骼网格(鳟鱼、蓝鳃和金枪鱼)6动画9动画蓝图9NPC鱼蓝图3游戏模式(自动鱼、玩鱼和观众模式)3示例地图高分辨率纹理(2K)和材料3物理资产6鱼皮(每个3个)

Preview: youtu.be/_mMBRskFV9k

Obstacle Avoidance: youtu.be/BPn5ZF4m5rE

Environment Shots: youtu.be/QJIetytMvbU

Version 1.5: youtu.be/QwMcjqF9jKc

These Fish will swim to random Water Targets while using 4 trace obstacle avoidance. You can also play as a Fish (3rd Person). Easy setup, just drag some Water Targets into your level, and add some NPC Fish. Use blocking volumes to limit your fish's movement however you see fit. It's that easy.

For More videos, information and discussion visit our Forum Thread: forums.unrealengine.com/showthread.php?118363-Fish

预览: youtu.be/_mMBRskFV9k

避障: youtu.be/BPn5ZF4m5rE

环境照片: youtu.be/QJIetytMvbU

版本1.5: youtu.be/QwMcjqF9jKc

这些鱼会游到随机的水目标,同时使用4个跟踪避障。 你也可以扮演一条鱼(第三人称)。 简单的设置,只需拖动一些水目标到你的水平,并添加一些NPC鱼。 使用阻塞卷来限制你的鱼的运动,但你认为合适。 就这么简单。

有关更多视频,信息和讨论,请访问我们的论坛线程: forums.unrealengine.com/showthread.php?118363-Fish

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