Physically-Based Rendering: Yes Texture Size 4096×4096, 2048×2048 Collision: Yes – Automatically generated Vertex Count: 1548, 6576, 783, 1138, 1096, 5218, 518 LODs: Yes Number of Meshes: 7 Number of Materials and Material Instances: 6 Master Materials, 8 Instances Number of Textures: 22 Audio: 1 Intended Platform: Windows. OSX, Linux, PS4, Xbox Platforms Tested: Windows Documentation Included: No

基于物理的渲染:是纹理大小4096×4096,2048×2048碰撞:是-自动生成的顶点计数: 1548, 6576, 783, 1138, 1096, 5218, 518 Lod:是网格数:7材质和材质实例数:6主材质,8实例纹理数:22音频:1预期平台:窗口。 Osx、Linux、PS4、Xbox平台测试:Windows文档包括:否










Realistic Quadcopters based on flying pawn with led and first person camera.. Complex Master materials have Parameters for Instances to create huge amount of colour variation. There is no skeleton, in this way drone’s mesh parts swapping is available.

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现实的四轴飞行器基于飞行棋子与led和第一人称相机.. 复杂的主材料具有实例参数,可产生大量的颜色变化。 没有骨架,这样无人机的网格部分交换是可用的。

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