Technical Details
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94 Meshes including multiple variations
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Collision: Yes, automatically generated
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Vertex Count: Ranges from 360 to 375,000
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LODs: Yes, automatically generated
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Blueprints: 1 Actor Blueprints
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Master Material: 17
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Material Instances: 72
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Number of Textures: 221
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Texture Resolution: 4096×4096 px
Additional Information
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Lumen Support: Fully compatible with Unreal Engine 5.0+ (see documentation)
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Virtual Texturing Support: Project includes Virtual Texturing Methods (see documentation)
Important Notes
No environment map is included – this is a collection of assets only!
技术细节
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94个网格,包括多种变化
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碰撞:是的,自动生成
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顶点数:范围从360到375,000
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Lod:是的,自动生成
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蓝图:1个Actor蓝图
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主材料:17
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材料实例:72
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纹理数量:221
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纹理分辨率:4096x4096px
其他资料
重要事项
不包括环境地图-这是一个资产的集合!
Introducing the Building Generator for Unreal Engine 5. Powerful tool designed to create realistic, dynamic procedural buildings for your game or cinematic projects. This blueprint-based actor seamlessly integrates with Unreal Engine, providing a range of features that streamline the process of assembling modular buildings. With just a few clicks, you can effortlessly generate hundreds of intricate building variations, saving you countless hours of manual asset placement.
The Building Generator ensures cinematic-quality structures that are fully enter-able and customizable. A quick and easy baking tool is also included for enhanced optimization and customization. Unlock endless possibilities for your Unreal Engine projects with the Building Generator – a fast, flexible, and efficient tool for creating high-quality procedural buildings!
All assets have been rendered in Unreal Engine 5.5.4
Art created by Rendertale Artists.
Showcase: Building Generator
Tutorial Series on How to Use the Building Generator
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Fundamentals (coming soon)
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Random Building Mode (coming soon)
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Customization Building Mode (coming soon)
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Powerlines and Cables (coming soon)
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PCG Integration (coming soon)
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Baking to Static Mesh, Nanite, or Editable Blueprint (coming soon)
Key Features of the Building Generator
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Blueprint-based Actor: Loaded with high-quality cinematic modules for diverse building layouts and structures.
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Random Building Mode: Generate hundreds of unique building variations with ease.
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Customizable Settings: Full control over all modules, including transformations, materials, collisions, and lighting.
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Fully Enterable Buildings: All generated buildings are fully interactive and enterable.
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Modular Mesh Variations: Modules offer customizable settings and mesh variations to meet your needs.
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Advanced Optimization: Includes settings for material overrides, shadow casting, and culling distance to ensure optimal game performance.
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Simple UI: User-friendly interface for easy setup and management.
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Baking Flexibility: Bake to static mesh, Nanite, Editable Blueprint, or Actor Group with a custom utility widget.
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LOD & Lightmap Optimization: Fast performance adjustments and editing for enhanced optimization.
Combine the Building Generator with Unreal Engine’s Procedural Content Generation (PCG) framework for even more creative potential. Use Quixel Megascans assets to quickly populate your scenes with realistic foliage, trees, and other environment elements to create truly immersive environments.
Important Notes
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Please, ensure that virtual texturing support is enabled in your project!
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Project does not include environment maps – only 3D assets are provided.
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Free of all legal issues, ensuring safe use in commercial projects.
介绍 建筑发电机 对于虚幻引擎5。 强大的工具设计为您的游戏或电影项目创建现实,动态的程序建筑。 这个基于蓝图的actor与虚幻引擎无缝集成,提供了一系列功能,简化了组装模块化建筑的过程。 只需点击几下,您就可以毫不费力地生成数百个复杂的建筑变化,为您节省无数小时的手动资产放置时间。
该 建筑发电机 确保电影质量的结构是完全进入和可定制的. 还包括一个快速简便的烘焙工具,用于增强优化和定制。 解锁无限的可能性,您的虚幻引擎项目与 建筑发电机 -一个快速,灵活,高效的工具,用于创建高品质的程序化建筑!
所有资源都已在虚幻引擎5.5.4中渲染
由Rendertale艺术家创作的艺术。
展览厅: 建筑发电机
如何使用建筑物生成器教程系列
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基本面(即将推出)
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随机建筑模式(即将推出)
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定制构建模式(即将推出)
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电力线及电缆(即将推出)
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PCG集成(即将推出)
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烘焙为静态网格体、纳米粒子或可编辑蓝图(即将推出)
建筑发电机的主要特点
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基于蓝图的Actor:为不同的建筑布局和结构加载了高质量的电影模块。
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随机建筑模式:轻松生成数百种独特的建筑变化。
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可自定义设置:完全控制所有模块,包括变换、材质、碰撞和照明。
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完全可进入的建筑物:所有生成的建筑物都是完全互动和可进入的。
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模块化网格变化:模块提供可定制的设置和网格变化,以满足您的需要。
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高级优化:包括材质复盖、阴影投射和剔除距离的设置,以确保最佳游戏性能。
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简单的用户界面:用户友好的界面,易于设置和管理.
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烘焙灵活性:使用自定义实用工具控件烘焙到静态网格体、纳米粒子、可编辑蓝图或Actor组。
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LOD和光照贴图优化:快速的性能调整和编辑以增强优化。
结合 建筑发电机 与虚幻引擎的 程序内容生成(PCG) 更具创造性潜力的框架。 使用方法 [医]千像素 资产,以快速填充您的场景与现实的树叶,树木和其他环境元素创建真正身临其境的环境。
重要事项
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请确保 虚拟纹理支持 在您的项目中启用!
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项目不包括环境地图-只提供3D资产。
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免一切法律问题,确保在商业项目中安全使用。
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