Features:

  • Dynamically swap out a parent mesh and the child mesh that generate on the parent mesh using PCG

  • Parameters to control falloff, pruning, absolute scale, and invert direction of child mesh that generate on parent mesh

  • Child mesh generate via PCG – can be edited to add/remove and dynamically swap meshes

  • Breaking PCG link allows parent and child mesh to separate to be converted to static meshes

Number of Blueprints: 1

Input: Mouse and Keyboard

Network Replicated: No

Supported Development Platforms:

  • Windows: Yes

  • Mac: Yes

Documentation Link: Blueprint Guide

Important/Additional Notes:

  • PluginsPCG” and “PCGGeometryScriptInterop” must be checked on for this Blueprint (how-to in Blueprint Guide doc)

特征:

  • 使用PCG动态交换父网格和在父网格上生成的子网格

  • 用于控制在父网格上生成的子网格的衰减、修剪、绝对缩放和反转方向的参数

  • 通过PCG生成子网格-可以编辑以添加/删除和动态交换网格

  • 打破PCG链接允许父网格和子网格分离转换为静态网格

蓝图数目: 1

输入: 鼠标和键盘

网络复制: 非也。

支持的开发平台:

  • Windows:是的

  • Mac:是的

文档链接: 蓝图指南

重要/附加注意事项:

  • 插件PCG”和”PCGGeometryScriptInterop” 必须 检查此蓝图(蓝图指南文档中的操作方法)

Showcase

V2 Update Showcase

Blueprint Guide

Version 2 is live! Update notes:

  • Removed “Invert Child Meshes” option as it was a choppy solution to generate PCG on sides and implemented “Vertical Mesh Amount” so you can now generate additional separate child meshes along the XY axis of parent meshes for cases like ivy, vines, and roots on a parent mesh.

  • Updated blueprint and PCG graph have been saved as “v2” so it shouldn’t overwrite the previous version if you purchased it before the update.

  • Hovering mouse over parameters now have short descriptions

  • Grabbing latest update won’t override previous version if you purchased before the update. Saved as a “v2” blueprint.

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Hello! This is a blueprint where environment artists can dynamically drag/drop static meshes and generate child meshes like overgrown moss, grass, etc on a parent mesh using PCG. With the blueprint’s design of ”artist friendly” ease of use, you won’t have to worry about manually placing or painting foliage on rocks in your scene!

Features:

  • Dynamically swapping out a parent mesh by dragging/dropping

  • Add/remove and dynamically swapping out child mesh arrays generating on parent mesh

  • Parameters controlling PCG generated child mesh falloff amount and pruning

  • Toggles of absolute scaling child mesh and inverting them on parent mesh

  • Break PCG link and separate parent and child meshes with associated materials for conversing to static meshes.

Disclaimer:

  • PluginsPCG” and “PCGGeometryScriptInterop” must be checked on for this Blueprint (how-to in Blueprint Guide doc)

  • If child mesh PCG isn’t functioning right away, don’t worry! Just need to reconnect it – this is a one time reconnect, it’ll always work going forward (link to 1 minute clip of how to reconnect in Blueprint Guide)

  • File download size is nearly 1.8GB due to sample meshes and associated textures. They are not part of the actual blueprint other than placeholder visual representation of it’s capabilities. Feel free to delete the placeholders once you swap in your assets.

展览厅

V2更新展示

蓝图指南

第2版是活的! 更新说明:

  • 删除了”反转子网格”选项,因为它是一个在侧面生成PCG的波涛汹涌的解决方案,并实现了”垂直网格量”,因此您现在可以沿着父网格的XY轴生成额外的单独子网格,如常春藤,藤蔓和根在父网格上。

  • 更新的蓝图和PCG图形已保存为”v2″,因此如果您在更新之前购买了它,它不应该复盖以前的版本。

  • 将鼠标悬停在参数上现在有简短的描述

  • 如果您在更新之前购买,则最新更新不会复盖以前的版本。 保存为”v2″蓝图。

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你好! 这是一个蓝图,环境艺术家可以使用PCG在父网格体上动态拖放静态网格体并生成子网格体,如杂草丛生的苔藓,草等。 蓝图的设计”艺术家友好”易于使用,您不必担心手动放置或绘制树叶在岩石在您的场景!

特征:

  • 通过拖放动态交换父网格

  • 添加/删除并动态交换在父网格上生成的子网格数组

  • 控制PCG生成子网格衰减量和修剪的参数

  • 切换绝对缩放子网格并在父网格上反转它们

  • 断开PCG链接并将父网格和子网格与相关材料分开,以便与静态网格对话。

免责声明:

  • 插件PCG”和”Pcgeometryscriptinterop” 必须 检查此蓝图(蓝图指南文档中的操作方法)

  • 如果儿童网格PCG不能立即运行,不要担心! 只需要重新连接它-这是一次重新连接,它将始终工作向前(链接到如何重新连接的1分钟剪辑 蓝图指南)

  • 由于样本网格和相关纹理,文件下载大小接近1.8gb。 它们不是实际蓝图的一部分,而不是其功能的占位符可视化表示。 一旦你交换了你的资产,你可以自由地删除占位符。

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