




Features
- unlimited number of independent “Secondary Worlds“;
- any standard UE5 Level/UMAP is compatible as-is with the plugin;
- the standard UE5 network-replication for multi-player games is supported on the Main World (Secondary Worlds are not replicated);
- the local player can be moved between Worlds (supporting also customizable visual transition effects – see video);
- actors can be transferred between Worlds;
- Worlds can be independently ticked, also when not shown in the viewport;
- asynchronous loading of Level/UMAP files;
- all the features are available from both Blueprints and C++.
Code Modules:
- MultiWorld – Runtime
Network Replicated: Compatible with multiplayer games. See detailed notes.
Supported Development Platforms: Windows, Mac.
Supported Target Build Platforms: All.
Documentation: Link.
Example Project:
特征
- 无限数量的独立”第二世界“;
- 任何标准UE5级别/UMAP都兼容 现状 与插件;
- 主世界支持用于多玩家游戏的标准UE5网络复制(不复制辅助世界);
- 本地玩家可以在世界之间移动(也支持 可定制的视觉过渡效果 – 见视频);
- 演员可以在世界之间转移;
- 世界可以独立地被勾选,也可以在视口中不显示时被勾选;
- 异步加载级别/UMAP文件;
- 所有功能都可以从蓝图和C++中获得。
代码模块:
- 多世界-运行时
网络游戏:与多人游戏兼容。 见 详细说明.
支持的开发平台:Windows,Mac。
支持的目标构建平台:全部。
文件: 连结.
示例项目:
MultiWorld is a runtime plugin to manage multiple independent UWorld instances simultaneously. You can run several worlds in parallel, each one with completely isolated actors and components (and so with independent graphics, audio, physics, collisions, UI, etc), with the option to transfer the player and other actors between the worlds.
The plugin is compatible with all the major platforms.
Main features
- unlimited number of independent “Secondary Worlds“;
- any standard UE5 Level/UMAP is compatible as-is with the plugin;
- the standard UE5 network-replication for multi-player games is supported on the Main World (Secondary Worlds are not replicated);
- the local player can be moved between Worlds (supporting also customizable visual transition effects – see video);
- actors can be transferred between Worlds;
- Worlds can be independently ticked, also when not shown in the viewport;
- asynchronous loading of Level/UMAP files;
- all the features are available from both Blueprints and C++.
IMPORTANT The plugin has some technical constraints, please read about them carefully before purchase.
Licensing
This Plugin is licensed “per-user”, according to the Fab End User License Agreement. This means that one license must be purchased for each user working on a project that utilizes the Plugin. You can find detailed information here: https://docs.unamedia.com/ue-plugin-per-user-license . For relevant purchase orders, please contact us.
Premium Support & Customizations
For enterprises that run mission critical workloads, require fast response times, increased operational efficiencies, or specific customizations, we can provide Premium Support services. Please contact us.
Our other plugins
Check the complete list of our products for Unreal Engine in our UNAmedia Profile. You can find plugins to log your game events to Google Analytics, plugins to work with Mixamo animations and much more.
多世界 是一个运行时插件来管理多个独立的 U世界 实例同时进行。 您可以并行运行多个世界,每个世界都具有完全隔离的actor和组件(因此具有独立的图形,音频,物理,碰撞,UI等),并可以选择在世界之间传输播放器和其他actor。
该插件与所有主要平台兼容。
主要特点
- 无限数量的独立”第二世界“;
- 任何标准UE5级别/UMAP都兼容 现状 与插件;
- 主世界支持用于多玩家游戏的标准UE5网络复制(不复制辅助世界);
- 本地玩家可以在世界之间移动(也支持 可定制的视觉过渡效果 – 见视频);
- 演员可以在世界之间转移;
- 世界可以独立地被勾选,也可以在视口中不显示时被勾选;
- 异步加载级别/UMAP文件;
- 所有功能均可从蓝图和C++中获得。
重要事项 该插件有一些 技术限制,请在购买前仔细阅读。
发牌事宜
这个插件是 持牌”每用户”,根据 Fab最终用户许可协议. 这意味着 必须为每个使用该插件的项目的用户购买一个许可证. 你可以在这里找到详细的信息: https://docs.unamedia.com/ue-plugin-per-user-license . 有关采购订单,请与我们联系.
高级支持和定制
对于运行任务关键型工作负载、需要快速响应时间、提高运营效率或进行特定定制的企业,我们可以提供高级支持服务。 请联系我们。
我们的其他插件
在我们的 UNAmedia个人资料. 你可以找到插件 将您的游戏事件登录到Google Analytics,插件到 使用Mixamo动画 和 更多.

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