




Rigged to Epic or MetaHumans Skeleton: Yes
If rigged to the Epic or MetaHumans skeleton, IK bones are included: Yes
Number of Animations: 119
Animation Types (Root Motion/In-place):Root Motion and In-place
Number of Textures: 41
Texture Resolutions: 4096×4096
Supported Development Platforms:
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Windows: Yes
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Mac: Yes
Documentation Link: Video Tutorial (Migrate, add weapon, description of all settings)
装备史诗或元人类骨架:是的
如果被装配到史诗或元人类的骨架上,IK骨骼包括在内:是的
动画数量:119
动画类型(根运动/就地):根运动和就地
纹理数量:41
纹理分辨率:4096×4096
支持的开发平台:
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Windows:是的
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Mac:是的
文档链接: 视频教程(迁移,添加武器,所有设置的描述)
Complete melee weapon animation set.
Includes all 9 melee weapons from the following sets:
Melee Combo Vol 1 – The first set of melee animations contains a bat, a one-handed stick and a knuckle knife.
Melee Combo Vol 2 – The second set of melee animations contains animations of melee weapons ( Katana, BoStaff, Spear).
Melee Combo Vol 3 – The third set of melee animations contains animations of melee weapons ( Axe, Chainsaw, Sledgehammer).
Features:
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119 animations for melee weapons
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All models with lods
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Melee combo component – a component for creating melee weapons and attacks for them
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Two targets for attack tests. Physical mannequin and destructible wooden box.
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Examples of chopping down a pole and breaking a ball to demonstrate digging and chopping animations. Example of tearing a pipe off a wall.
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3 particles of impact on wood, metal, concrete
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1 weapon trail effect (distortion effect)
Rigged to Epic skeleton: Yes
Number of Animations:
Axe 15, Chainsaw 11, Sledgehammer 13, movement 2handed 3, movement chainsaw 3
Bat 11, Pipe 11, Knucle Knife 12, Katana 14, BoStaff 11, Spear 11
Animation types: Root Motion (fullbody attacks) and In-place (aim attacks)
Vertex Counts of Weapons:
Axe 2331, Chainsaw 15440, Sledgehammer 682
Katana 1556, Katana Holster 1123, BoStaff 9683, Spear 1286
Bat 3050, Pipe 1536, Knuckle Knife 1456
Number of Textures: 41
Texture Resolutions: 4096×4096
Other projects – Other projects with a lot of animation. (Interactions, car, magic, skills, melee, etc.).
Documentation: Video Tutorial (Migrate, add weapon, description of all settings)
Animations use weapon bones. They can be activated in a couple of clicks – tutorial.
Online support as well as additional information is available here – Discord channel
完整的近战武器动画集。
包括以下所有9种近战武器:
近战组合第一卷 -第一组近战动画包含蝙蝠、单手棍和指关节刀。
近战组合第2卷 -第二组近战动画包含近战武器(武士刀,博斯塔夫,矛)的动画。
近战组合第3卷 -第三组近战动画包含近战武器(斧头,电锯,大锤)的动画。
特征:
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近战武器119动画
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所有带lod的型号
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近战组合组件-为其创建近战武器和攻击的组件
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两个目标进行攻击测试。 物理人体模型和可破坏的木箱。
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砍下一根杆子和打碎一个球的例子来演示挖掘和砍杀动画。 把管子从墙上撕下来的例子.
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3颗粒对木材、金属、混凝土的影响
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1武器踪迹效果(扭曲效果)
装备史诗骨架:是的
动画数量:
斧头15,电锯11,大锤13,机芯2handed3,机芯电锯3
蝙蝠11,管道11,Knucle Knife12,Katana14,BoStaff11,矛11
动画类型:根运动(全身攻击)和就地(瞄准攻击)
武器的顶点计数:
斧头2331,电锯15440,大锤682
武士刀1556,武士刀皮套1123,博斯塔夫9683,矛1286
蝙蝠3050,管1536,指关节刀1456
纹理数量:41
纹理分辨率:4096×4096
其他项目 -其他有很多动画的项目。 (互动,汽车,魔法,技能,近战等。).
动画使用武器骨骼。 只需点击几下即可激活它们 – 教程.
这里提供在线支持和其他信息 – 不和谐频道

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