




Features:
-
Blendshapes / Morph Targets / Facial Expressions
-
Wind simulation for hair
-
Completely Modular
-
Epic Skeleton with additional bones
-
3rd person character animations are included
-
Material Instances
-
Color change of any part
-
Different outfits
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: retarget
Number of characters: 6
Number of Skeletal Meshes: 195
Vertex counts of characters:
Newbie Girl
🈯️ Faces 34892 ❎ Tris 66238 ✳️ Verts 38691
Newbie Boy
🈯️ Faces 33682 ❎ Tris 64012 ✳️ Verts 38420
Advanced Girl
🈯️ Faces 46682 ❎ Tris 88768 ✳️ Verts 50904
Advanced Boy
🈯️ Faces 42108 ❎ Tris 79162 ✳️ Verts 55149
Champion Girl
🈯️ Faces 57474 ❎ Tris 109668 ✳️ Verts 64883
Champion Boy
🈯️ Faces 35530 ❎ Tris 66368 ✳️ Verts 40239
Number of Materials and Material Instances: 165
Number of Textures: 313
Texture Resolutions: 4096×4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: no
Important/Additional Notes: PLEASE NOTE THAT THERE ARE NO BLUEPRINTS! Additional bones that are added to Epic Skeleton: https://docs.google.com/document/d/17hc9cmO7zs1QSpacGx6F8q7dVb0_A9439fwvcuh4Zbs/edit?usp=sharing
功能:
-
混合形状/变形目标/面部表情
-
头发的风模拟
-
完全模块化
-
史诗骨架带有额外的骨骼
-
第三人称角色动画包括
-
材质实例
-
任何部分的颜色变化
-
不同的服装
绑定:(是)
绑定到史诗骨架:(是)
如果绑定到史诗骨架,则包括IK骨骼: (是)
动画:(是)
动画数量:重定向
角色数量:6
骨架网格物体数量:195
角色顶点数:
新手女孩
🈯️面孔 34892 ❎ Tris 66238 ✳️ 顶点 38691
新手男孩
🈯️ 面孔 33682 ❎ Tris 64012 ✳️ 顶点 38420
高级女孩
🈯️面孔 46682 ❎ Tris 88768 ✳️ 顶点 50904
高级男孩
🈯️ 面孔 42108 ❎ Tris 79162 ✳️ 顶点55149
冠军女孩
🈯️面孔 57474 ❎ Tris 109668 ✳️ 顶点 64883
冠军男孩
🈯️面孔35530 ❎ Tris 66368 ✳️ 顶点 40239
材质和材质实例数量:165
纹理数量:313
纹理分辨率:4096×4096
支持的开发平台:
Windows:(是)
Mac:(是)
文档:否
重要/附加说明:请注意,没有蓝图!添加到 Epic Skeleton 的其他骨骼:https://docs.google.com/document/d/17hc9cmO7zs1QSpacGx6F8q7dVb0_A9439fwvcuh4Zbs/edit?usp=sharing
⭐ Discord ┆ YouTube ┆ Instagram ┆ Unity ┆ Patreon
VIDEO PREVIEW: 🔗https://youtu.be/ewX_cGGSNl4
✩ ₊˚.⁺₊✧ ⋆☾⋆⁺₊✧
✦ Key Features
6 Characters, 6 Outfits
3 Swords + 3 Shields
19 Unique Hairstyles + 4 Unique Bangs
Completely modular
A wonderful render scene
Fully Rigged with UE5 Rig
Apple Blendshapes
Adjustable body parts
Underwear included
Easy Color Change
Advanced materials! Tons of customization
Project files for Unity, Unreal, and Substance Painter
⁺₊✧ ⋆ Polycount ┆ The Character does not have LOD system
Newbie Girl
Faces 34892 ・ Tris 66238 ・ Verts 38691
Newbie Boy
Faces 33682 ・ Tris 64012 ・ Verts 38420
Advanced Girl
Faces 46682 ・ Tris 88768 ・ Verts 50904
Advanced Boy
Faces 42108 ・ Tris 79162 ・ Verts 55149
Champion Girl
Faces 57474 ・ Tris 109668 ・ Verts 64883
Champion Boy
Faces 35530 ・ Tris 66368 ・ Verts 40239
⁺₊✧ ⋆ Rig is based on the Epic Skeleton (UE5) with additional bones
The main bones hierarchy has remained untouched
It was made in Maya without plugins and does not have controls
You can apply physics to different parts
The full list of Additional bones can be found 🔗 here >
⁺₊✧ ⋆ Tested with various animations
Lyra Starter Game
Game Animation Sample Project
Advanced Locomotion System v4
Standard 3rd person animations
Female Interactions Animations
Mocap Library
ARLS + Horse Animset
Succubus AnimSet
Valley of the Ancient
Close Combat: Swordsman
⁺₊✧ ⋆ Blendshapes
Perfectly calibrated 52 Apple Blendshapes.
Tested with Live Link Face in Unreal Engine 5 and Face Capture in Unity.
Can be used for Live Stream facial animations
LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
⁺₊✧ ⋆ Different Outfits and Modularity
The model is completely modular!
Remove or add any part. Or if you want, take clothes off completely
Body texture is censored. The uncensored texture can be requested
Adult parts are not modeled and do not have morphs or a rig. It’s a texture
To avoid body intersection through clothes, the body is sliced into pieces
Pieces that are beneath the clothes must be turned off or hidden
By doing that, you reduce the polycount!
Full-Body is included
Underwear is included
Weapons are included
Bonus Idle animations are included
⁺₊✧ ⋆ Unreal Engine Project
Supported version: 4.24+
Demo render scene with blueprint included!
Epic Skeleton rig with additional bones
For facial animations use Morph Targets
Advanced materials
Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results.
Material Instances with MatID map for color change are included
3rd person standard animations are included
Separated Meshes for Master Pose Component are included
Wind Simulation for Hair!
⁺₊✧ ⋆ Unity project ┆ 2021.3.21f1+
Render pipelines: Built-in, URP, HDRP
Both Advanced and Default Shaders
Humanoid rig with eye and jaw bone
For facial animations use Blendshapes
Physics is not (!) included
Wind Simulation for Hair!
Easily add Tattoos and Scars!
AllPartsTogether.fbx file is included for customization
Any Humanoid Animations from the store can be applied to this character
Please note, this is a character asset. It has no controls, scripts, etc.
⁺₊✧ ⋆ MatID Maps ┆ Skin, Eyes, and Outfit Parts
A MatID map is used for changing colors of a BaseColor Map by sections
You can use the Advanced Materials to change the colors easily
⁺₊✧ ⋆ 4K Textures
20 Texture sets: Body, Head, Teeth, Eyes, Lashes, Clothes x6, Wavy Hair, Curly Hair, Short Hair, Buzz cut,
Combined Sword and Shield x1, Sword x2, Shield x2,
Textures are packed for better optimization
Each set contains:
BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap, ORM,
and may include an Ambient Occlusion, MatID, Opacity and Emissive maps
⁺₊✧ ⋆ FAQ
Q: Are you available for commissions?
A: Yes, send a letter to my e-mail 📧 idafaber3d@gmail.com
Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?
A: Yes, you can. File formats such as .fbx can be imported anywhere.
Please note, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly.
Q: Are clothes from other models compatible?
A: Female 🔗 here > | Male 🔗 here >
Q: If I switch to another engine, do I have to re-purchase the asset?
A: No, you don’t have to. You can simply request all related source files (.fbx / .obj / textures / etc )
Q: How to obtain related source files?
A: Please reach out. For verification purposes, please attach the Order ID. Normally, I answer within 1-3 working days.
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⭐ Discord ┆ YouTube ┆ Instagram ┆ Unity ┆ Patreon
视频预览: 🔗https://youtu.be/ewX_cGGSNl4
✩ ₊˚.⁺₊✧ ⋆☾⋆⁺₊✧
✦ 主要功能
6 个字符,6服装
3把剑+3把盾
19种独特的发型+4种独特的刘海
完全模块化
精彩的渲染场景
完全采用UE5装备
Apple Blendshapes
可调节身体部位
含内衣
轻松换色
先进材料!大量定制
Unity、Unreal 和 Substance Painter 的项目文件
⁺₊✧ ⋆ Polycount ┆ 角色没有 LOD 系统
新手女孩
面孔34892 ・ Tris 66238 ・ 顶点 38691
新手男孩
面孔 33682 ・ Tris 64012 ・ 顶点 38420
高级女孩
面孔 46682 ・Tris 88768 ・ 顶点 50904
高级男孩
面孔 42108 ・ Tris 79162 ・ 顶点 55149
冠军女孩
面孔 57474 ・ Tris 109668 ・ 顶点 64883
冠军男孩
面孔 35530 ・ Tris 66368 ・ 顶点 40239
⁺₊✧ ⋆ 装备基于带有附加骨骼的 Epic Skeleton (UE5)
主要骨骼层次结构保持不变
它是在 Maya 中制作的,没有插件,没有控件
您可以将物理应用到不同的部分
⁺₊✧ ⋆ 已测试各种动画
Lyra入门游戏
游戏动画示例项目
高级运动系统v4
标准第三人称动画
女性互动动画
Mocap库
ARLS + 马动画集
魅魔动画集
远古之谷
近战:剑客
⁺₊✧ ⋆ Blendshapes
完美校准了 52 个 Apple Blendshapes。
在 Unreal Engine 5 中的 Live Link Face 和 Unity 中的 Face Capture 进行了测试。
可用于直播面部动画
LiveLinkFace、FaceWare、面部动作捕捉、 VTuber头像、VRchat、MMD等
⁺₊✧ ⋆不同的服装和模块化
模型完全模块化!
删除或添加任何部分。或者,如果您愿意,可以完全脱掉衣服
身体纹理经过审查。可以请求未经审查的纹理
成人部件未建模,也没有变形或装备。这是一个纹理
为了避免身体穿过衣服相交,身体被切成碎片
必须关闭或隐藏衣服下面的碎片
通过这样做,可以减少多重计数!
全身是包含
包含内衣
包含武器
包含奖励闲置动画
⁺₊✧ ⋆ Unreal Engine项目
支持版本:4.24+
包含蓝图的演示渲染场景!
带有额外骨骼的史诗骨架装备
对于面部动画,请使用变形目标
高级材料
物理不包括在内。建议使用 KawaiiPhysics 插件以获得最佳效果。
包含用于颜色变化的具有 MatID 贴图的材质实例
包含第三人称标准动画
包含主姿势组件的分离网格
风模拟头发!
⁺₊✧ ⋆ Unity 项目 ┆ 2021.3.21f1+
渲染管道:内置、URP、HDRP
高级和默认着色器
带有眼睛和颌骨的人形装备
对于面部动画,请使用混合形状
不包含物理(!)
头发的风模拟!
轻松添加纹身和疤痕!
AllPartsTogether.fbx 文件包含用于自定义
商店中的任何人形动画都可以应用于此角色
请注意,这是角色资产。它没有控件、脚本等。
⁺₊✧ ⋆ MatID 贴图 ┆ 皮肤、眼睛和服装部件
MatID 贴图用于按部分更改 BaseColor 贴图的颜色
您可以使用高级材质来更改轻松上色
⁺₊✧ ⋆ 4K纹理
20个纹理集:身体、头部、牙齿、眼睛、睫毛、衣服x6、波浪发、卷发、短发、嗡嗡声,
组合剑和盾x1,剑x2、Shield x2、
纹理经过打包,可实现更好的优化
每组包含:
BaseColor、Normal、Roughness、Metallic、MetallicSmoothness、MaskMap、ORM、
并且可能包括 Ambient Occlusion、MatID、Opacity 和 Emissive地图
⁺₊✧ ⋆ 常见问题
问:你们可以获得佣金吗?
答:可以,发信到我的邮箱📧 idafaber3d@gmail.com
问:我可以在Blender / Cinema4D / 3dsMax /等中使用这个模型吗?
答:可以,你可以。 .fbx 等文件格式可以导入到任何地方。
请注意,装备和混合形状最初是在 Maya 中制作的,某些软件可能无法正确识别它们。
问:其他型号的衣服是否兼容?
问:如果我切换到其他引擎,是否必须重新购买资产?
A:不,您不必这样做。您只需索取所有相关源文件(.fbx / .obj / 纹理等)
问:如何获取相关源文件?
答:请联系我们。出于验证目的,请附上订单 ID。通常情况下,我会在 1-3 个工作日内回复。
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