DOCUMENTATION

Videos in DropZone Studios’ YouTube Channel

REQUIREMENTS

This product uses UE5 feature Nanite by default and is usable on almost all PCs but it’s recommended to have an RTX GPU, at least an RTX 2080, to run showcase map in 4K. DZ Studios’ demo videos and tutorials are all recorded in 4K with an RTX 3080 GPU and with 32 GB of RAM.

Required Plugins:

Procedural Content Generation Framework (PCG)

Modeling Tools Editor Mode

TECHNICAL INFO

Supported Engine Versions: UE5.4 and UE5.5

Physically-Based Rendering: Yes

Texture Size: Mostly 2K and 4K base color, normal and utility textures

Collision: Only in trees and flags

Nanite Triangle Count, Grasses: 200 – 10 000

Nanite Triangle Count, Palm Trees: 68 955 – 168 245

LODs: None (Nanite fallback)

Lightmap Support: No

Number of Meshes: 124 (level and extra versions not included)

Number of Materials and Material Instances: TOTAL 69 – Materials 6, Material Instances 63 (level and extra versions not included)

Number of Material Functions: 9 (duplicate material functions from DZ palm pack not included)

Number of Textures: 119 (imported landscape layerinfo textures and duplicate textures from DZ palm pack not included)

Platforms Tested: PC

RELEASE HISTORY AND UPCOMING FEATURES

https://dropzonestudios.com/

文件

DropZone Studios的YouTube频道中的视频

要求

该产品默认使用UE5功能Nanite,几乎可以在所有Pc上使用,但建议使用RTX GPU(至少RTX2080)在4K中运行showcase map。DZ Studios的演示视频和教程都是在4K中录制的,带有RTX3080GPU和32GB RAM。

所需插件:

程序内容生成框架(PCG)

建模工具编辑器模式

技术信息

支持的引擎版本:UE5.4和UE5.5

基于物理的渲染:是

纹理大小:主要是2k和4k基色,普通和实用纹理

碰撞:仅在树木和旗帜中

纳米三角形计数,草:200-10000

纳米三角形计数,棕榈树:68 955 – 168 245

Lod:无(纳米回退)

光照贴图支持:否

网格数:124(不包括级别和额外版本)

材质和材质实例数:共69个-材质6个,材质实例63个(不包括级别和额外版本)

材质函数数量:9个(不包括dz palm pack的重复材质函数)

纹理数量:119(不包括导入的landscape layerinfo纹理和来自dz palm pack的重复纹理)

测试平台:PC

发布历史记录和即将推出的功能

https://dropzonestudios.com/

Be sure to check out our other products

DEMO VIDEO

DZ Grasses – Demo Video

TUTORIAL VIDEO

DZ Grasses – Tutorial

REQUIRED PLUGINS

Procedural Content Generation Framework (PCG)

Modeling Tools Editor Mode

Check update history and upcoming features/improvements for DZ products from our pages:

https://dropzonestudios.com

Support: contact@dropzonestudios.com

Now it’s possible to easily create thick lawns for yards, parks, sports areas and meadows with a great FPS rate. DZ Grasses is an incredibly effective tool/template for this purpose. Even creating precise golf grass areas is no longer a challenge. It is made possible by DZ Studios’ high-performance grass mats, Unreal Engine’s PCG graphs and Nanite.

From our Showcase map’s simple and ingenious PCG graphs, you can easily learn how to make your own PCG graphs or utilize and duplicate existing ones. This package gives the professional and the beginner a package with everything they need to get quick results. A 7-layer height blended landscape/landscape material, a great selection of grass mats (120), a few DZ palm trees and some ingenious PCG graphs are all you need to start creating some amazing areas with different grasses.

The polygon count of DZ Grasses’ grass mats (50cm x 50cm) is wisely minimized and Nanite is used in all meshes. All materials also use opaque blending (no masked textures) to guarantee the best performance. We recommend watching the videos from the links above to realize the quality of this asset pack.

Also wind effects work wonderfully and are easily adjustable. By default, the shortest grasses (5cm and shorter) use a material from which the wind effects have been removed, but it’s easy to change their master material if needed. Fall and spring colors, moisture, snow and dry grass are also possible effects for all grasses. About palm trees, we advice you to read the specs from their original package.

Each grass and landscape layer can also be colored according to the overlay image (e.g. satellite image) with a few mouse clicks. When grass and landscape use the same overlay image and/or are tinted with the same color tone, they blend seamlessly together. In addition, you can get lawn mowing lines according to your wishes for each lawn area (single or double lines with adjustable size and angles) as well as micro and macro variations.

Landscape material of this asset pack is versatile and each layer contains a rich selection of parameters. The blending of the layers can also be conveniently adjusted with a few values. So DZ Grasses is not just a 3D grass pack but also a tool/template for creating environments easily and accurately.

FEATURES AND ASSET LIST

Made for Unreal Engine 5.4 and above

1 pcs of 500m x 500m showcase level/map (DZ_Grasses_Landscape)

1 Versatile Landscape material with 7 height blended layers (5 layerinfo textures included)

1 Landscape material instance for controlling all the landscape layers and their blends

116 pcs of high-res Nanite 50cm x 50cm grass mats with different heights, different amounts of dry grass blades and different density degrees

4 pcs of high-res Nanite 0.6cm x 25cm x 25cm grass mats

3 high-res Nanite palm trees from “DZ Trees – Bundle Vol5”: 1 Date palm, 1 Royal Palm and 1 Windmill Palm

4 PCG Graphs for spawning grasses mostly according to splines (Golf, Football, Tennis and Rest of the Landscape)

1 PCG Graph for Spawning Trees inside splines

8 Decals (2 versions of American football fields, 3 versions of soccer fields, 2 versions of rugby fields and 1 tennis area of 3 tennis courts)

1 flag (2 versions)

High resolution textures

Wind system (recommended to use MPC, only needs to adjust one number to give wind strength)

Season Settings (recommended to be adjusted mostly in master material instances)

Snow effect (recommended to be adjusted mostly in master material instances)

Wetness Effect (recommended to be adjusted mostly in master material instances)

FULL NANITE SUPPORT

All the meshes are high-res Nanite meshes and are using Nanite by default. Everything is optimized to achieve the best performance without compromising quality.

FULL LUMEN SUPPORT

This product supports Lumen in (all) the supported engine version(s) mentioned at the bottom of this product page. Lumen can be activated in “Project Settings” => “Rendering” => “Global Illumination” => “Dynamic Global Illumination Method” => “Lumen”. More information about Lumen can be found in Unreal Engine 5.0 documentation.

请务必查看我们的其他产品

演示视频

Dz草-演示视频

教程视频

Dz草-教程

所需插件

程序内容生成框架(PCG)

建模工具编辑器模式

从我们的网页查看DZ产品的更新历史和即将到来的特性/改进:

https://dropzonestudios.com

支持:contact@dropzonestudios.com

现在可以轻松地为院子,公园,运动区和草地创建厚厚的草坪,并且速度很快。 Dz Grasses是一个非常有效的工具/模板,用于此目的。 即使创建精确的高尔夫草地区也不再是一个挑战。 这是由DZ工作室的高性能草垫,虚幻引擎的PCG图形和纳米。

从我们的展示地图的简单和巧妙的PCG图,您可以很容易地学习如何制作您自己的PCG图或利用和复制现有的。 这个包给了专业和初学者一个包,他们需要得到快速的结果。 一个7层高的混合景观/景观材料,一个伟大的选择草席(120),一些DZ棕榈树和一些巧妙的PCG图形是所有你需要开始创造一些惊人的区域与不同的草。

Dz Grasses的草垫(50cm x50cm)的多边形计数明智地最小化,并且在所有网格中使用Nanite。 所有材质也使用不透明混合(无遮罩纹理)以保证最佳性能。 我们建议从上面的链接观看视频,以实现这个资产包的质量。

风的效果也很好,而且很容易调节. 默认情况下,最短的草(5厘米和更短)使用的材料已经消除了风的影响,但它很容易改变他们的主材料,如果需要。 秋天和春天的颜色,水分,雪和干燥的草也是所有草的可能影响。 关于棕榈树,我们建议您阅读原始规格 包裹.

每个草和景观层也可以根据复盖图像(例如卫星图像)进行着色,只需点击几下鼠标。 当草地和地形使用相同的叠加图像和/或用相同的色调着色时,它们无缝地融合在一起。 此外,您可以根据您对每个草坪区域的意愿获得割草线(具有可调节大小和角度的单线或双线)以及微观和宏观变化。

此资源包的地形材质用途广泛,每个图层都包含丰富的参数选择。 层的混合也可以方便地调整与几个值。 因此,Dz Grasses不仅仅是一个3d草包,也是一个工具/模板,用于轻松准确地创建环境。

功能和资产列表

适用于虚幻引擎5.4及以上版本

1个500mx500m展柜水平/地图(DZ_Grasses_Landscape)

1个具有7个高度混合层的多功能景观材料(包括5个layerinfo纹理)

1个用于控制所有地形图层及其混合的地形材质实例

116片不同高度、不同量干草叶片及不同密度程度的高光纳米50厘米x50厘米草席

4个高res纳米石0.6厘米x25厘米x25厘米草席

来自”DZ Trees-Bundle Vol5″的3棵高分辨率纳米棕榈树:1个枣椰,1个皇家棕榈和1个风车棕榈

4PCG图表产卵草主要根据样条(高尔夫,足球,网球和景观的其余部分)

1个样条内产卵树的PCG图

8贴花(2个版本的美式足球场,3个版本的足球场,2个版本的橄榄球场和3个网球场的1个网球区)

1旗(2版本)

高分辨率纹理

风力系统(建议使用MPC,只需要调整一个数字就可以给出风力)

季节设置(建议主要在主材质实例中进行调整)

雪效果(建议主要在主材质实例中进行调整)

润湿效果(建议主要在主材质实例中进行调整)

全纳米支持

所有网格都是高分辨率纳米网格,默认情况下使用纳米网格。 一切都经过优化,在不影响质量的情况下实现最佳性能。

全腔支持

本产品支持本产品页面底部提到的(所有)支持的引擎版本中的流明。 流明可以在”项目设置”=>”渲染”=>”全局照明”=>”动态全局照明方法”=>”流明”中激活。 更多关于流明的信息可以在 虚幻引擎5.0文档.

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