Number of Blueprints: 22 (+44 Examples, +15 UMG)Intended Platform: DesktopPlatforms Tested: PCDocumentation Included: Blueprints are commented and easy to follow.Important\Additional Notes: Tutorials and additional information can be found on the marketplace forum support thread.
蓝图数量:22个(+44个示例,+15个UMG)预期平台:DesktopPlatforms测试:PCDocumentation包括:蓝图有注释,易于遵循。重要说明:教程和其他信息可以在市场上找到 论坛支持线程.
Video: youtube.com/watch?v=6Lu8It-L0_s
The Action RPG Inventory System is a multiplayer supported inventory management system featuring equip-able and usable items. It can be used in single-player and multiplayer projects, regardless of your game theme and UI design.
The Action RPG Inventory System allows for easy interaction between the player’s inventory and individual objects in the world or actors that have an inventory.
It is designed with a multiplayer first approach and the network traffic is minimized when passing item information and requests between the server and clients.
The technical demo included is an MMO styled example with a Drag & Drop UI. This demo showcases how quick it is to implement and use the Inventory System in your own project.
The system is easy to learn and expand upon to meet your specific needs.
Features:
• Single Player and Multiplayer 100% supported.
• Clean, efficient and easy to follow code.
• Replicated player stats and equipment.
• Configurable equipment, items, and stats.
• Customizable player equipment types and slots.
• Create new items quickly and with ease.
• Practical and easy to modify ‘Drag & Drop’ UI example.
• Master Item list and Loot Table list examples.
• Move, drop, use, equip, unequip, swap, stack and split items.
• Loot container and storage container blueprints samples Included.
• Includes Usable, Equipment and Consumable item examples.
This is not an RPG Starter Kit and the practical examples and items demonstrating how to easily use the Action RPG Inventory System are a bonus.
短片: youtube.com/watch?v=6Lu8It-L0_s
动作RPG库存系统是一个多人支持的库存管理系统,具有装备能力和可用的项目. 它可以在单人游戏和多人游戏项目中使用,无论您的游戏主题和UI设计如何。
动作RPG库存系统允许玩家的库存和世界上的单个对象或有库存的演员之间的轻松交互。
它采用多人优先方法设计,在服务器和客户端之间传递项目信息和请求时,网络流量最小。
包含的技术演示是一个带有拖放UI的MMO风格示例。 此演示展示了在您自己的项目中实现和使用库存系统的速度。
该系统易于学习和扩展,以满足您的特定需求。
特征:
*单人游戏和多人游戏100%支持。
*干净,高效,易于遵循的代码。
*复制的球员统计数据和装备。
*可配置的设备,物品和统计数据。
*可定制的播放器设备类型和插槽。
•快速轻松地创建新项目。
*实用且易于修改的”拖放”UI示例。
*主项目列表和战利品表列表示例。
*移动,下降,使用,装备,卸载,交换,堆叠和拆分项目。
*包括战利品容器和储存容器蓝图样本。
*包括可用、设备和消耗品示例。
这不是一个RPG入门套件,演示如何轻松使用动作RPG库存系统的实际示例和项目是一个奖励。
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