




Features: (full, comprehensive list of the features of the product)
- Jump
- Walk/Run
- Stamina usage
- Crouch/Slide
- Wall run
- Ledge system
- Rolls, dashes
- Double(and more) jump points
- Slippery ground
- Inventory with some interactions
- Death and respawn
- Multiplayer support
- Jump Pads
- All animated
- Code commented
Number of Blueprints: 25
Input: Keyboard+Mouse, Gamepad
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
XBOX and PS: Yes
Unreal Engine versions: 5.0-5.4
Video review:
Documentation:
https://docs.google.com/document/d/1CwUMr5aallqttmskxKhDzwirZNn5KWkJodp2mjtCE28/edit?usp=sharing
https://www.youtube.com/watch?v=-jz7gy70dJI
Important/Additional Notes: https://docs.google.com/document/d/1j3ijbzUx_eVAStWfZYOBhLpGnjGenhSK_5R7EUmpPTU/edit?usp=sharing
Email for contact:
antondushin1337@yandex.ru
特点:(完整,全面的产品功能列表)
- 跳转
- 步行/跑步
- 耐力的使用
- 蹲伏/滑动
- 墙跑
- 壁架系统
- 卷,破折号
- 双倍(和更多)跳跃点
- 湿滑的地面
- 库存与一些互动
- 死亡与重生
- 多人游戏支持
- 跳垫
- 全部动画
- 代码注释
蓝图数目:25
输入:键盘+鼠标,游戏手柄
网络复制:是
支持的开发平台:
Windows:是的
XBOX和PS:是的
虚幻引擎版本:5.0-5.4
视频回顾:
文件:
https://docs.google.com/document/d/1CwUMr5aallqttmskxKhDzwirZNn5KWkJodp2mjtCE28/edit?usp=sharing
重要/附加注意事项:https://docs.google.com/document/d/1j3ijbzUx_eVAStWfZYOBhLpGnjGenhSK_5R7EUmpPTU/edit?usp=sharing
电邮联络:
antondushin1337@yandex.ru
What does moving system has:
- Multiplayer support(as Listen Server)
- Stamina usage for running/jumping – you can't perform some actions with low stamina
- Jumping and double(triple, etc.) jumping – there's special yellow points that can be placed in world and allow to jump more than once.
- Walking/sprinting (with leaning for them while turning)
- Crouching/sliding(player will slide if he tries to crouch while sprinting) – also there's ceiling detection: player won't stand up after sliding unless there's some space for it
- Small stopping movement after instant stop from running
- Wall running with corner system and gravity affection
- Hanging/climbing/moving on ledges/jumping from ledge to ledge with corner detection system
- Rolling and dashing
- Jump Pads
- Slippery ground that can be placed in world and where you skid and glide
- More than 20 animations
What does inventory system has:
- Multiplayer support(as Listen Server)
- Slots with drag and drop
- World object placement and taking
- Equipment slots(to put some staff on the player)
- Some items to interact with(+guide how to make your own – can find it in Documentation)
All inputs are added in Engine – Input so it's easy to understand what is what and to reassign keys.
Also death(from a fall from big height) with ragdoll and respawn system included.
Some guidelines how to work with blueprints and objects provided, also there's a lot of comments in the project itself.
移动系统有什么:
- 多人游戏支持(作为监听服务器)
- 跑步/跳跃的耐力用法-你不能执行一些耐力低的动作
- 跳跃和双人(三重等))跳跃-有特殊的黄色点,可以放置在世界上,并允许跳不止一次。
- 步行/短跑(转弯时靠着他们)
- 蹲伏/滑动(如果玩家在短跑时试图蹲伏,他会滑动)-还有天花板检测:玩家在滑动后不会站起来,除非有足够的空间
- 瞬间停止运行后的小停止运动
- 墙运行与角落系统和重力。
- 悬挂/爬升/在壁架上移动/从壁架跳到壁架,并设有角落探测系统
- 滚动和潇洒
- 跳垫
- 可以放置在世界上的湿滑地面以及您滑行和滑行的地方
- 超过20个动画
库存系统有什么:
- 多人游戏支持(作为监听服务器)
- 插槽与拖放
- 世界对象放置和取
- 设备插槽(把一些工作人员的球员)
- 一些要与之交互的项目(+指导如何制作自己的-可以在文档中找到它)
所有输入都添加在引擎输入中,因此很容易理解什么是什么,并重新分配键。
此外死亡(从高处坠落)与布娃娃和重生系统包括在内。
一些指导方针如何使用提供的蓝图和对象,也有很多评论在项目本身。

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