Animation types: In-place and Looping

Rigged to Epic skeleton: Yes

IK bones are included: Yes

Number of Animations (Ue4 project): 50 (25×2)

Number of Animations (Ue5 project): 100 ((25×2)x2)

Supported Development Platforms:

Windows: (Yes)

Important/Additional Notes: On “//Alternatives” forlder, the animations of the ue female skeleton are re-adjusted to the ue male skeleton

Legal: All elements included in the product were created by jabami prod using Blender Studio software. (animations and skybox)

About demo folder: README.txt (drive link)

动画类型: 就地安置 循环;循环

装备史诗骨架: 是的

包括IK骨头: 是的

动画数量(Ue4项目): 50 (25×2)

动画数量(Ue5项目): 100 ((25×2)x2)

支持的开发平台:

视窗:(是)

重要/附加说明:在”//Alternatives”forlder上,ue女性骨架的动画会重新调整为ue男性骨架

法律:产品中包含的所有元素都是由jabami prod使用Blender Studio软件创建的。 (动画和天空盒)

关于演示文件夹: 自述。txt的 (驱动连结)

An ideal animation pack if you want video games in the theme of school and anime(manga)

Video Overview (Youtube link)

Other pack (Complementary)

ANIME BOY STANDING

IMPORTANT

UE5 RETARGETED: I would like to warn you that certain animations on the Manny/Quinn mannequins (ue5) may have an approximate rendering due to the fact that the animations were designed from the bones of the UE4 mannequins

note 1: “in-place” and “looping” animation (root-motion & oneshot)

note 2: the animations were calibrated from the ue4 “female” mannequin but an [alternative] version adapted to the male skeleton is also made available.

In Content pack:

  • 19 Standing animations (can be used as overlay animation)

  • 3 poses (photo shooting)

  • 1 selfie

  • 2 take photo (portrait – lanscape)

list of all animation names (UE4).txt (drive link)

list of all animation names (UE5).txt (drive link)

一个理想的动画包,如果你想在学校和动漫(漫画)的主题视频游戏

短片概览 (Youtube链接)

其他包装(补充)

动漫男孩站着

重要事项

UE5重新定位: 我想提醒你,曼尼/奎因人体模型(ue5)上的某些动画可能有一个近似的渲染,因为动画是从UE4人体模型的骨骼设计的

注1:”就地”和”循环”动画(根运动和oneshot)

注2:动画是根据ue4″女性”人体模型校准的,但也提供了一个适合男性骨架的[替代]版本。

在内容包中:

  • 19站立动画(可作为叠加动画)

  • 3个姿势(拍照)

  • 1自拍

  • 2拍照(肖像-lanscape)

所有动画名称列表(UE4)。txt脧脗脭脴 (驱动连结)

所有动画名称列表(UE5)。txt脧脗脭脴 (驱动连结)

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