A simple and easy to use weapon trace system that interpolates between frames.
一个简单易用的武器跟踪系统,在帧之间插值.
Features:
- Tracing with frame-to-frame interpolation
- Trace substepping to preserve arcs during fast movements or low frame rates
- Trace collision shapes (box and sphere) or sockets (line trace)
- Per-collision shape damage modifier through use of component tags
- Trace blocking, direction checking, and max hit count settings
- Component event dispatchers for a variety of hit events
- Debug lines and prints displaying useful hit information
Number of Blueprints: 1 component, 1 enum, 10+ example blueprints
Input: Keyboard, Mouse, F to freeze time, G for slow-mo, P to pause
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: N/A (untested)
Documentation: https://www.youtube.com/channel/UCV3VukFei1hctal4UItbcAg
特征:
- 帧到帧插值跟踪
- 在快速移动或低帧速率期间跟踪子帧以保留弧
- 跟踪碰撞形状(框和球体)或插槽(线跟踪)
- 通过使用组件标签的每次碰撞形状损伤修改器
- 跟踪阻塞、方向检查和最大命中计数设置
- 各种命中事件的组件事件调度器
- 调试行和打印显示有用的命中信息
蓝图数量:1个组件,1个枚举,10+示例蓝图
输入:键盘,鼠标,F冻结时间,G为慢动作,P暂停
网络复制:没有
支持的开发平台:
Windows:是的
Mac:N/A(未经测试)
文件: https://www.youtube.com/channel/UCV3VukFei1hctal4UItbcAg
The Simple Weapon Trace System is a system comprised primarily of one component, the SimpleWeaponTrace_component. This component can be attached to any weapon, projectile, character, or any other intended damage-dealing entity and activated at will to perform traces that interpolate between frames with optional substepping. Sockets or collision shapes (box and sphere compatible) can be utilized to perform the traces and collision shapes can be assigned custom damage modifiers through component tags.
简单武器追踪系统是一个主要由一个组件SimpleWeaponTrace_component组成的系统。 该组件可以附加到任何武器,射弹,角色或任何其他预期的伤害处理实体,并随意激活以执行在具有可选子帧的帧之间插入的跟踪。 可以使用套接字或碰撞形状(盒子和球体兼容)来执行跟踪和碰撞形状可以通过组件标签分配自定义损伤修饰符。
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