RTS Multiplayer Toolkit provides everything to create your own unique strategy game.
RTS多人游戏工具包提供了创建自己独特的策略游戏的一切.
Input for playable demo: W,A,S,D – movement, Q, E – rotate building, shift 1/2/3/4/5 – bind selected units, 1/2/3/4/5 – select bound units. Shift + ability – add task to units task queue, B – toggle health bars, N – toggle actors highlighting, J – open perk tree.
Note: example map contains Paragon and Infinity Blade assets which are licensed to use only with UE4 products.
Also note that if you want to create a game like “Total War” with hundreds of units this toolkit is not suitable but RTS Toolkit is great for games like “Warcraft” or “Age of Empires”.
Please feel free to contact me if you need any information: fatcowgames@gmail.com
Features:
- 100% Blueprint
- All features are replicated (but there is no client prediction feature for abilities/stats systems)
17 subsystems:
- Abilities subsystem
- AI subsystem
- Building subsystem
- Combat subsystem
- Effects subsystem
- Enhancements subsystem
- Fog subsystem
- Input subsystem
- Log subsystem
- Map subsystem
- Movement subsystem
- Resources subsystem
- Selection subsystem
- Tasks subsystem
- Stats subsystem
- Perks subsystem
- Inventory subsystem
Almost all subsystems have appropriate component you can add to any actor to make it support specific subsystem.
Technical information:
- Number of Blueprints: 299 (including interfaces)
- Number of Enums & Structures: 40
- Number of Widgets: 47
- Number of Textures: 97 (png, tga)
可玩演示的输入: W,A,S,D-运动, Q,E-旋转建筑,移位1/2/3/4/5-绑定选定的单位,1/2/3/4/5-选择绑定的单位。 Shift+能力-将任务添加到单位任务队列,B-切换健康栏,n-切换actors突出显示,J-打开perk树。
注: 示例地图包含Paragon和Infinity Blade资源,这些资源被授权仅用于UE4产品。
另请注意 如果你想创造一个像”全面战争”这样的游戏 成百上千 单位这个工具包是不适合的,但RTS工具包是伟大的游戏,如”魔兽”或”帝国时代”。
如果您需要任何信息,请随时与我联系:fatcowgames@gmail.com
特征:
- 100%蓝图
- 所有功能都被复制(但没有能力/统计系统的客户端预测功能)
17个子系统:
- 能力子系统
- 人工智能子系统
- 建筑子系统
- 战斗子系统
- 效果子系统
- 增强子系统
- 雾子系统
- 输入子系统
- 日志子系统
- 地图子系统
- 运动子系统
- 资源子系统
- 选择子系统
- 任务子系统
- 统计子系统
- 额外津贴子系统
- 库存子系统
几乎所有子系统都有适当的组件,您可以添加到任何actor,使其支持特定的子系统。
技术资料:
- 蓝图数量:299(含接口)
- 枚举数和结构数:40
- 小部件数量:47
- 纹理数量:97(png,tga)





Real-Time Strategy Toolkit is a component based highly customizable framework with a variety of features such as fog of war, buildings, abilities, stats, advanced combat, enhancements, AI system and so on. You can add any component to completely new actor Blueprint and integrate it into existent system environment. But also there are bunch of predefined units, buildings, abilities, enhancements and effects you can use. All components use UE data tables to read necessary information and settings. You can easily create new factions, non-trivial abilities, enhancements, effects and add them to your unique world.
Links:
- YouTube demonstration videos
- YouTube tutorial series
- Discord channel
- Playable demo (It’s better to watch all video demonstrations on my YouTube because playable demo doesn’t have AI, Perks and Inventory from updates)
实时战略工具包是一个基于组件的高度可定制的框架,具有多种功能,如战争迷雾,建筑物,能力,统计数据,高级战斗,增强功能,AI系统等。 您可以将任何组件添加到全新的actor蓝图中,并将其集成到现有的系统环境中。 但也有一堆预定义的单位,建筑物,能力,增强和效果,你可以使用。 所有组件都使用UE数据表来读取必要的信息和设置。 您可以轻松创建新的派系,非平凡的能力,增强功能,效果,并将它们添加到您独特的世界中。
连结:

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