



Features:
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Rewind System Plugin for Unreal Engine 5
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Global Subsystem for managing Rewind
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Ghost Actor system with material and animation support
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Blueprint event hooks for VFX, gameplay, or logic
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Demo content: Character, Rewindable cubes, Materials, Niagara effects
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Optional debug visualization for step tracing
Code Modules:
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Rewind – Runtime
Number of Blueprints: 5(1 example GameMode, 1 example Character, 2 example Ghost Actors, 1 example Rewindable Static Mesh Actor)
Number of C++ Classes: 2
Network Replicated: No
Supported Development Platforms:
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Windows: Yes
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Mac: Not tested
Supported Target Build Platforms: Windows 64-bit
Documentation Link: Documentation Link
Important/Additional Notes:
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Read Documentation, notice Tips at bottom
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Contact me by email if questions
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Make sure the plugin is enabled from the Plugins menu
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Add “Rewind” to .Build.cs if using the plugin from another module
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Large debug features (like ghost trace spheres) may impact performance
特征:
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虚幻引擎5的倒带系统插件
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用于管理倒带的全局子系统
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支持素材和动画的Ghost Actor系统
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用于特效、游戏性或逻辑的蓝图事件挂钩
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演示内容:角色、可倒带立方体、材质、尼亚加拉效果
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用于步骤跟踪的可选调试可视化
代码模块:
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倒带-运行时
蓝图数量:5个(1个示例GameMode,1个示例角色,2个示例Ghost Actor,1个示例可倒带静态网格体Actor)
C++类数:2
网络复制:没有
支持的开发平台:
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Windows:是的
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Mac:未测试
支持的目标构建平台:Windows64位
文档链接: 文档链接
重要/附加注意事项:
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阅读文档,注意底部的提示
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如果有问题,请通过电子邮件与我联系
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确保插件从插件菜单中启用
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添加”倒带”到。建造。cs如果从另一个模块使用插件
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大型调试功能(如幽灵跟踪球体)可能会影响性能
Easy to use, fully customizable, performant C++ Rewind System for Unreal Engine 5 projects.
Contains:
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Rewindable Actor Component (C++)
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Subsystem to control global rewind behavior
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Example character and cube actors with ghost visuals
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Niagara VFX for rewinding effects
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Materials for hologram-style ghost actors and Material overlays
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Example Blueprints to get started quickly
易于使用,完全可定制,高性能C++ 倒带系统 对于虚幻引擎5项目。
包含:
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可倒带Actor组件(C++)
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控制全局倒带行为的子系统
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具有幽灵视觉效果的示例角色和立方体演员
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用于倒带效果的Niagara VFX
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全息图风格的幽灵演员和材料复盖的材料
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快速入门的示例蓝图

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