Features:
- Flexible scene system using datatables
- Includes instructions of how to convert your external scripts into usable .csv files
- Ability to branch scenes based on conditions
- Voice acting can easily be inserted into scenes as Sound Cues
- Characters can spawn in 3D space OR display in a UMG widget
- Complex, flexible choice system
- Automatically tracks and saves player choices
- Stats can be tracked relative to choices made
- Supports cycling choices so player can see more than one option
- Supports nested choices (a choice within a choice!)
- Characters can contain several layers for dynamic use (hair, mouth, clothes, etc.)
- Change character costumes and hair as story progresses
- Saving and Loading system
- Animated blinking and mouth movement (even in UMG widgets!)
- Auto Mode
- Supports skipping or rolling back through text
- Allows you to easily add dynamic camera angles to your scenes, such as character closeups
- Includes a basic menu system with gamepad functionality
- Options for text speed, text size, and audio levels
- Change levels and sublevels between scenes
- Full Gallery system to display CG illustrations and unlock them as player progresses
- Persistent data that can be used for CGs and more
Blueprints: 64
Input: Gamepad, Keyboard, Mouse
Network Replicated: No
Supported Development Platforms: Windows PC
Supported Target Build Platforms: Windows PC
Documentation: http://woodsy-studio.com/visual-novel-framework-for-ue4/
特征:
- 使用数据表的灵活场景系统
- 包括如何将外部脚本转换为可用的说明。csv档案
- 能够根据条件分支场景
- 配音可以很容易地插入到场景中作为声音线索
- 角色可以在3D空间中生成或显示在UMG小部件中
- 复杂、灵活的选择系统
- 自动跟踪和保存玩家选择
- 统计数据可以相对于所做的选择进行跟踪
- 支持循环选择,让玩家可以看到多个选项
- 支持嵌套选择(一个选择中的一个选择!)
- 角色可以包含几个图层以供动态使用(头发,嘴巴,衣服等)。)
- 随着故事的进展改变角色服装和头发
- 保存和加载系统
- 动画眨眼和嘴巴运动(即使在UMG小部件!)
- 自动模式
- 支持通过文本跳过或回滚
- 允许您轻松地将动态摄像机角度添加到场景中,例如角色特写
- 包括具有游戏手柄功能的基本菜单系统
- 文本速度、文本大小和音频级别的选项
- 在场景之间更改级别和子级别
- 完整的画廊系统显示CG插图和解锁他们随着玩家的进步
- 可用于CGs和更多的持久数据
蓝图:64
输入:游戏手柄,键盘,鼠标
网络复制:没有
支持的开发平台:Windows PC
支持的目标构建平台:Windows PC
文件: http://woodsy-studio.com/visual-novel-framework-for-ue4/
Combine the power of UE4 with the narrative depth of a visual novel! This VN Framework provides a full visual novel system that can be integrated with your 3D or 2D environments and gameplay.
Watch the trailer here: https://youtu.be/bGWhDZ4N4kY
These Blueprints have already been used for published games and result from the efforts of Woodsy Studio, which has been building visual novels in UE4 for approximately 2 years. This system is designed to handle large-scale scripts with branching, choices, level changes, and more.
I know what it’s like to write a script as a simple document and then go through the painful process of converting it to code. This framework vastly simplifies that process. You just have to convert your script into a spreadsheet, then upload it as a datatable. After that, you can take full advantage of the VN Framework to add animated characters, cinematic camera angles, and more to your scenes!
结合UE4的力量和视觉小说的叙事深度! 这个VN框架提供了一个完整的视觉新颖系统,可以与您的3D或2D环境和游戏集成。
在这里观看预告片: https://youtu.be/bGWhDZ4N4kY
这些蓝图已经用于已发布的游戏,这是Woodsy Studio的努力的结果,Woodsy Studio已经在UE4中构建了大约2年的视觉小说。 该系统旨在处理具有分支,选择,级别更改等功能的大规模脚本。
我知道将脚本编写为简单文档的感觉,然后经历将其转换为代码的痛苦过程。 这个框架大大简化了这个过程。 您只需将脚本转换为电子表格,然后将其上传为datatable。 之后,您可以充分利用VN框架为您的场景添加动画角色、电影摄像机角度等!
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