- Features:
- 10 static meshes max 20k polygons with automatic lods (the station is using complex collision)
- 112 textures from 1024×1024 to 4096×4096 according to the object (rescalable to your needs within the editor) made using substance painter
- 2 Blueprints: one for the track and one for the gondola. Each track should have 2 gondolas
- Automatic track creation on distance with the possibility to exclude pillars and to adjust the track
- Manual track creation using an array of coordinates for pillars, very easy to use
- The system is fully automatic and only works when used
- All is made using static meshes
Number of Blueprints:3
Input: Gamepad, Keyboard, Mouse
Network Replicated: NO
Supported Development Platforms: Win 64
Supported Target Build Platforms: Win 64
Documentation: work in progress
Important/Additional Notes:
- 特征:
- 10个静态网格最大20k多边形与自动lod(该站正在使用复杂的碰撞)
- 根据使用substance painter制作的对象(可在编辑器中根据您的需要重新调整),从1024×1024到4096×4096的112个纹理
- 2蓝图:一个用于轨道,一个用于吊船。 每条轨道应该有2个吊船
- 在距离上自动创建轨道,可以排除支柱和调整轨道
- 手动轨道创建使用坐标的支柱阵列,非常容易使用
- 该系统是全自动的,只有在使用时才起作用
- 所有这些都是使用静态网格体制作的
蓝图数目:3
输入:游戏手柄,键盘,鼠标
网络复制:没有
支持的开发平台:Win64
支持的目标构建平台:Win64
文件:正在进行的工作
重要/附加注意事项:





Demo (Win 64)
This project features:
- A simple but reliable system to create any cableway track for a two gondolas (3 wires per side) with stations
- Track creator using automatic placement or manual placement to fit any map, you can adjust pillars positions and the direction of the cableway in a few steps
- Track is made using instanced static meshes to minimize draw calls so it's possible to create very long tracks without problems
- Easy creation: specify pillars coordinates or automatically create them (with a system to delete unwanted pillars) and drag the second station to the location you need
- Easy start: just create the track and drag and drop two gondolas blueprint assigning the track actor to them
- Textures are created with substance painter and 3D models are created with Maya (no substance plugin is required)
- Easy to migrate (only two actors)
- Easy to modify because it's made using static meshes and most of the parameters for the track can be easily changed
- It's completely automatic but can be also controlled with a simple hud (not implemented)
- Speed is based on a float curve easy to modify
- Sounds are already setup
- Each mesh is using an instance of a master material (one for metallic and one for non metallic)
- Texture size from 1024×1024 to 4096×4096
示范 (赢64)
这个项目的特点:
- 一个简单但可靠的系统,为两个吊船(每侧3根电线)创建任何索道轨道
- 轨道创建者使用自动放置或手动放置以适应任何地图,您可以通过几个步骤调整位置和索道的方向
- 跟踪使用实例化静态网格体来最小化绘制调用,因此可以创建非常长的跟踪而不会出现问题
- 轻松创建:指定支柱坐标或自动创建它们(使用系统删除不需要的支柱)并将第二个站拖动到您需要的位置
- 简单的开始:只需创建轨道并拖放两个冈多拉蓝图,将轨道actor分配给它们
- 使用substance painter创建纹理,使用Maya创建3d模型(不需要substance插件)
- 易于迁移(只有两个actor)
- 易于修改,因为它是使用静态网格和大多数参数的轨道可以很容易地改变
- 它是完全自动的,但也可以用一个简单的hud控制(未实现)
- 速度基于易于修改的浮动曲线
- 声音已经设置好了
- 每个网格都使用一个主材料的实例(一个用于金属,一个用于非金属)
- 纹理尺寸从1024×1024到4096×4096
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