




Features:
- Ready-to-go multiplayer support
- Pings that are only visible to specific groups, all players or conditional combinations
- Dynamic selection menu
- Per-actor dynamic selection menus via blueprint interface
- Customizable ping icons — texture, scale, anchor, tint, animation and sound using data tables
- Camera center, custom trace or mouse support for RTS style games
- Peripheral/Off-screen icons
- Per-client flood and rate control
- Sticky pings that can attach to moving actors
- Per-client color icon tinting (useful for identifying teammate’s pings in multiplayer)
- Widget actor pooling for performance
- Well documented and made with modularity in mind
Number of Blueprints: 9
Network Replicated: Yes
Supported Development Platforms: Windows, Mac, Linux
Supported Target Build Platforms: Windows, Mac, Linux
特征:
- 随时可用的多人游戏支持
- 仅对特定组,所有玩家或条件组合可见的ping
- 动态选择菜单
- 通过蓝图接口的每个actor动态选择菜单
- 可定制的ping图标-纹理,比例,锚点,色调,动画和声音使用数据表
- 相机中心,自定义跟踪或鼠标支持RTS风格的游戏
- 外设/屏幕外图标
- 每个客户的洪水和速率控制
- 可附着在移动actor上的粘性ping
- 每个客户的颜色图标着色(用于识别多人游戏中的队友的ping值)
- 用于性能的小部件演员池
- 有很好的文档记录,并考虑到模块化
蓝图数目:9
网络复制:是
支持的开发平台:Windows、Mac、Linux
支持的目标构建平台:Windows、Mac、Linux
Overview:
https://www.youtube.com/watch?v=FdYzfvQUO4Y
Smart Ping System is an easy to integrate world tagging system that’s ideal for co-operative games needing player issued indicators to quickly tag targets or important items. It features a dynamic selection menu that adjusts to the number of icons and can also change depending on what the player is looking at — auto-tagging enemies or marking loot boxes or drops for teammates.
All icons have a number of customization options; texture, scale, tint, anchor, animations, sounds and peripheral lock (screen edge icons) which are easily defined using data tables and called at runtime using a path. Pings can also be customized to allow them to only appear to specific clients using a flexible conditional logic system. Using this you can set pings to only appear to teammates, in a location, with an item or any combination.
This system consists of just a replicated actor component that’s added to the player’s pawn; plus an optional blueprint interface for dynamic actor menus. It’s intended to be as lightweight as possible and is inspired by ping systems from popular games like Rainbow Six: Siege or Apex: Legends.
Reviews (Orbital Market) https://orbital-market.com/product/smart-multiplayer-ping-system
Documentation: https://docs.google.com/document/d/1BfZZfYtcVNO_zXN2Qfnz7uvjTGnqzZr_CwuV_bgf1PM
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概览:
https://www.youtube.com/watch?v=FdYzfvQUO4Y
智能Ping系统是一个易于集成的世界标记系统,非常适合需要玩家发布指标来快速标记目标或重要项目的合作游戏。 它具有一个动态选择菜单,可以根据图标的数量进行调整,也可以根据玩家正在看的内容进行更改—自动标记敌人或为队友标记战利品盒或掉落。
所有图标都有许多自定义选项;纹理,缩放,色调,锚点,动画,声音和外围锁定(屏幕边缘图标),它们可以使用数据表轻松定义,并在运行时使用路径调用。 Ping也可以自定义,以允许它们只出现在使用灵活的条件逻辑系统的特定客户端上。 使用它,您可以将ping设置为仅显示给队友,在一个位置,一个项目或任何组合。
该系统仅由添加到玩家pawn的复制actor组件以及用于动态actor菜单的可选蓝图接口组成。 它的目的是尽可能轻量,并受到流行游戏的ping系统的启发,如彩虹六号:围攻或Apex:传奇。
检讨(轨道市场) https://orbital-market.com/product/smart-multiplayer-ping-system
文件: https://docs.google.com/document/d/1BfZZfYtcVNO_zXN2Qfnz7uvjTGnqzZr_CwuV_bgf1PM
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