Dungeon Generator allows you to quickly generate a complete dungeon while keeping great control over the generation.

地牢生成器允许您快速生成一个完整的地牢,同时保持对生成的极大控制。

Current Version : 2.0

Features:

  • Modular
  • Procedural and/or Manual generation
  • You can also generate the Dungeon at runtime
  • Multiple floors
  • Procedural room generation (shape and items) with lots of parameters to control the result.
  • You can also place custom room that you have entirely modeled in 3D (floor and doors will be automatically detected)
  • Procedural placement of rooms (grid or BSP).
  • Manual room editing (add/remove/regenerate/build paths/move…).
  • Several meshes are provided so that you can test everything.
  • A top down and an FPS controller are provided, along with multiple test levels.
  • A travelling system is provided, offering you the possibility to transition from one level to another when the player go through “level doors”
  • A material to see the player through walls is included
  • Example levels with top down controller and FPS controller are included
  • An example with a Cave-style dungeon is provided, showing you how to customize the basic functionalities to create more advanced item placement pattern

Number of Blueprints: 16 for core functionalities + 64 for all variations of room items

Input: The same as the ones in FPS and top down UE4 templates.

Network Replicated: No

Supported Development Platforms: PC

Supported Target Build Platforms: It is an editor tool, so it should work with every platforms capable of displaying a lot of actors.

Documentation: https://sites.google.com/view/dungeongenerator/presentation

当前版本:2.0

特征:

  • 模块化设计
  • 程序和/或手动生成
  • 你也可以在运行时生成地下城
  • 多层
  • 程序房间生成(形状和项目)与许多参数来控制结果.
  • 您还可以放置您完全在3D中建模的自定义房间(地板和门将自动检测)
  • 房间的程序放置(网格或BSP)。
  • 手动房间编辑(添加/删除/重新生成/构建路径/移动。..).
  • 提供了几个网格,以便您可以测试所有内容。
  • 提供一个自上而下和一个FPS控制器,以及多个测试级别。
  • 提供了一个旅行系统,当玩家通过”关卡门”时,您可以从一个关卡过渡到另一个关卡
  • 包括一个通过墙壁看到玩家的材料
  • 包括自上而下控制器和FPS控制器的示例级别
  • 提供了一个洞穴式地牢的示例,向您展示如何自定义基本功能以创建更高级的物品放置模式

蓝图数量:16个核心功能+64个房间项目的所有变化

输入:与FPS和自顶向下UE4模板中的相同。

网络复制:没有

支持的开发平台:PC

支持的目标构建平台:它是一个编辑器工具,因此它应该与能够显示大量actor的每个平台一起工作。

文件:https://sites.google.com/view/dungeongenerator/presentation










Watch the presentation VIDEO and take a look at the DOCUMENTATION

— VIDEO PLAYLIST —

>>> DISCORD <<<

>>> Download the demo <<<

Tired of manually building dungeons from modular pieces? Want to speed up this process, but keep a high control over the dungeon generation ? Then Dungeon Generator is made for you !

It will generate an entire dungeon for you by :

  • Creating rooms with random shapes
  • Populating rooms with items (Chests, torches, Bookshelves,…)
  • Placing rooms in space, following the pattern you want (grid or BSP)
  • Linking rooms to each other with paths.

观看演示文稿 短片 看看 文件

–视频播放列表 —

>>>不和谐<<<

>>>下载演示<<<

厌倦了从模块化部件手动构建地牢? 想加快这个过程,但保持对地牢一代的高度控制? 那么地下城发电机是为你做的!

它将通过以下方式为您生成整个地牢 :

  • 创建随机形状的房间
  • 填充与项目的房间(箱子,火把,书架,。..)
  • 按照您想要的模式(网格或BSP)在空间中放置房间
  • 用路径将房间相互连接起来。
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